Rats, I forgot to look at this! I should have opportunity to again later this week (I'm normally on a bandwidth cap which means no YouTube). I'm interested to see what you're describing here!It depends on what shadows you mean specifically. Shadows on Xbox One X, regardless of mode, are very soft and often shimmering. They are generally OK, but nowhere near as sharp and defined as on PC, especially from a distance. When on a planetary surface, the SRV's shadow is pretty good, no big problems there, but I regularly notice the soft and shimmering shadows in the cockpit for example. Not a big deal when you're turning and the shadows move, but when you're still and light comes it at an angle, you can see it being not very high quality. Similarly, shadow pop-in is a huge problem, especially on space stations, surface settlements and slightly undulating planetary surfaces. See my video from around 0:48 - that shot was taken facing the star while flying parallel to the surface and the small shadows there are shimmering too much... I almost threw the shot out, it bugged me so much.(Also, the video is a collection of photos taken on X, see if you can find any reference for shadows you're looking for.)
Answer: Not near as good as PC !... nobody has answered my original post - how does XB1X compare to PS4 PRO.
LOL, I'll be lucky to afford a cheap HOTAS with a hat for headlook after buying this laptop.Slight tangent - but can I just say that if you get a pc or decent laptop to play ED on, then i'd recommend getting an Edtracker (or Tobii eyetracker) - I can take or leave playing in VR - but, I simply can't do without headlook. As far as I know there isn't anything like that for any of the consoles.
Works fine for me with my Highland drawl...phrases to avoid:I realy want to like the HCS stuff - it's a brilliant idea - but I've never got it to understand the Scottish accent well enough to be enjoyable to use.