THIS! ALL! JUST...THIS!Do you really not understand that the majority of the people who wanted space legs wanted them PRIMARILY FOR ship interiors?
Its literally less effort than the whole fps crap we got. Its the natural first step and, especially since it had been promised, people took it as a given if space legs were to be a thing. loe and behold, in a game where you never leave the seat of your ship, save to get into the seat of a ship with wheels, when you finally get to stretch your legs... the one thing you can't do is explore the ship; the one thing that draws people to a space ship game. The one thing you've been trapped on your entire life playing this game.
Why would people assume that space legs meant going up to a "secret black market dealer", standing right next to a guard, happily shouting away about how he needs someone to commit crimes for him? Why would people assume that it meant a crappy, jank as hell, babies first FPS? Ship interiors was understood as a given, stated REPEATEDLY, with the inclusion of legs.
I'm not saying its not cool, it IS cool that there is something to do on foot... i guess. But honestly... I know how often FDEV listens to player feedback and adjusts or changes weapons and balance.. and if I wanted to play a shooter I would go play a compitent one instead of what we have.
People, myself included, are upset because they hyped this sh!7 up to be a big deal and finally giving us what we've been asking for for the better part of a decade... only to find out that they were just being coy about it till they already had all the suckers money.
Sure you have legs now, heres a bunch of unoptomized crap you didnt ask for, and heres a grind worse than a ship to engineer it... the monkeys paw curls another finger.
I dont want to hear a damn thing about, "well it might be fun the first few times but then what, then its just boring." People play this game and star citizen because they are infatuated with space ships, space ship combat, and exploration. That is the reason 99.9% of the people pull the trigger on either of these games, and I dare you to try and prove me otherwise. If exploring different colour pallette swaps of spherical heightmaps is fun and engaging for some people for the thousandth time, how much more engaging would it be for the main pull of the game? On that note, why dont you tell me how engaging it is to stare at a countdown timer just so you can hit a button when it says 7 seconds? Might as well call microwave cooking a AAA game at that point huh. But we do it in this game... and constantly. If you have a decent amount of time in the game you might have done it a number of times with 5 or even 6 digits! Hell that IS SOME PEOPLES (traders, passenger carriers) ENTIRE GAMEPLAY LOOP besides board flipping! How about the witchspace loading screen? How about the gondola ride down into the outfitting station for your ship? How about driving around in a circle in a car picking up literal trash?
Lets not even go into the fact that what they added is far more time consuming and monotonous. Sure it makes the world more immersive and believable, but nobody picked up this game and said "Wow! I cant wait to see how good the bartenders voice acting is!" or anything of the sort.
The other common argument goes something like, "well theres no meaningful gameplay to it." Please see the above post for examples of things in the game with no meaningful gameplay loop. To address this point seperately though, lets see... beyond... hmm... making more money by selling fish tanks and random bullsh!7 to put in your captains cabin as incentive for fdev... and... beyond selling more copies in the first place...
All we have to do is look at what we have now. As I said earlier, if I wanted to play a competent shooter, I'd play one. But you know what no other game has? Pirates who try to steal my cargo. I could flee, fight, or be a tricky bastad and pretend to submit, only to fight through my ship with my trusty rifle, dodging around pillars and the SRV/Fighters in the bay, killing them all, before counter boarding their ship, making off with some loot of my own and then setting their ship to self destruct before sprinting back to my frigate. Hell this would give true traders that fly type 6 and type 9s something cool to do if they wanted to. You could even throw in random events like: ship gravity malfunction, fires, having to hack a robot trying to mess with your powerplant, sneaking onto their ship and sabatoging it due to a strong enemy spawn, etc. And just so you know, space legs already work in 0g.
You could board a direlict ship and see what happened to it... OH NO! Aliens! No wait that was just the shimmer of a cryopod in stasis, lets get him safely back to the ship and take him to the search and rescue hospital on a station. WOW! Thats already a cooler rank to elite than just scanning plants. You could have it rank up when helping people escape burning stations too! Sort of a first responder type deal.
Go talk to those pesky passengers. Oh no! A stow away/assasin/whatever. Use your imagination.
You could have an engineering room where you can craft things, put on different suits or guns, hell you know what, give players the ability to craft or upgrade up to... lets say tier 3 engineering mods that are pinned! you could put a small timer on it or whatever and have a big 3d fab start going to town.
Man, and if you combine this with multicrew, the options just get better and better. Why dont you land, drop a friend in a 2 person SRV, deploy another in a fighter for surgical strikes, and then you yourself provide overwatch with rolling thunder style missile strikes while trying to fight off incoming dropships, with the fighter having to choose whether or not to fight air or ground!
I could go on, and many others have, but I won't.
You can't tell me that that doesn't sound amazing.
But you know what, I would be happy with just being able to walk around my ship for now.
I'm happy that they added what they did, and I hope they'll improve on it, but you gotta remember who we're dealing with here. People have been begging for weapons rebalance, weapon platforms, and other REALLY SIMPLE things for 5-6 years now, with nothing to show for it. I have very rudementary coding and modeling experience, but even I, in a day or two max, could code in a large hardpoint module that is just a small box that two small harpoints go on. It would take even less time to look at the data for weapons use, choice of engineering, and the parameters of weapons, and tweak the numbers some.
But this is FDev. I had thought they abandonded the game itself, thankfully not, but thats generally their track record. Squad missions, Multicrew, CQC, hell even the base game, theres bugs from 2015 still in here(!), have all been left in a dismal state, never to be touched again once FDev deems that they are in a minimal viable state.
What do you think people that understand this think is going to happen to space legs?
Hell, I'm one of those people, so I'll tell you. We think that this is more or less all we're ever gunna get.
TL;DR: To get so close to what we've been asking for, and promised, since before release, to only be met with a fade to black transition (armstrong moment!) and a, frankly subpar, first person shooter experience that was MORE EFFORT and NO ONE was asking for... along with even more time wasting, a cutters worth of bugs, abysmal performance (to the point of being unplayable for most), DOWNGRADES to several areas visually... can you blame people for being a little... unhappy?