Logically: A system under attack, say by the Thargoids, should lose a percentage of its population. This can be checked, to see if the numbers 'will' change. This does not mean, that any system's populations will change, due to other 'changes'.
Well, I've had a root about with the forum search and Google and...
Nothing, the only time population seems to change is when FDev actively changes things (CGs, new stations added etc).
I'm no expert on BGS though.
On an aside... I've long wanted to see populations thrive and decline, where a lack of population relative to number of stations results in stations entering a "detelict" state similar to the repair state. Meanwhile, overpopulation results in negative effects on the long term, perhaps catalysing a decline.
Not really sure if this would count as a necro-post... but I raised a suggestion for this.
I’m in agreement the system populations should be dynamic and not static, especially with the amount of traffic flowing in and out of systems, it’d be insanely unlikely that not a single person intends on moving to a new system,
I haven’t seen anything about this previously except for a “momentary thing” back in 2016, so forgive me if this is something that does already exist (in some regard)... Dynamic Populations Here’s my thinking... When you spend your time grafting away in the BGS influencing the politics, making...