On an aside... I've long wanted to see populations thrive and decline, where a lack of population relative to number of stations results in stations entering a "detelict" state similar to the repair state. Meanwhile, overpopulation results in negative effects on the long term, perhaps catalysing a decline.
Not really sure if this would count as a necro-post... but I raised a suggestion for this.
I’m in agreement the system populations should be dynamic and not static, especially with the amount of traffic flowing in and out of systems, it’d be insanely unlikely that not a single person intends on moving to a new system,
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I’m in agreement the system populations should be dynamic and not static, especially with the amount of traffic flowing in and out of systems, it’d be insanely unlikely that not a single person intends on moving to a new system,
General System development - dynamic population
I haven’t seen anything about this previously except for a “momentary thing” back in 2016, so forgive me if this is something that does already exist (in some regard)... Dynamic Populations Here’s my thinking... When you spend your time grafting away in the BGS influencing the politics, making...