In-Development StatusDisplay - status.json / journal display and surface navigation assistant.

ED 4096x2160 _ Monitor 3840x2160
Thanks, put the resolution on an equal footing (3840x2160), now everything works. Great! Is there any other way to solve the problem?
Last edited:

Robert Maynard

Volunteer Moderator
The "virtual" change in resolution affects other screens - not restricted to StatusDisplay - Windows does the same when I run a fullscreen benchmark at a non-native resolution.

Is there a reason for running E: D at a non-standard resolution?

One way to work around this issue would be to place and size the StatusDisplay once windows while the game is running and save the settings. Then use "ALT-L" to reload StatusDisplay settings while both game and the app are running - hopefully this will put the app windows back to where they should be.
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