Easy: not enough fidels, bland terrain (quite true), no spaceworm, lacks a dozen of millions of polys, yeah but can you [insert super useful derivative not/badly implemented microgameplay]Can't wait to see the backers' reaction to ED Odyssey! (assuming the trailer is real).
As opposed to Start Ctizen?I predict that the opposite will happen when people realize that all you can do is walk around on boring procedually generated planets with nothing to do except reading some flavor text after picking flowers.
So, apart from the roads, aqeducts, sanitation... what have the Romans done for us?For all we know you pick between getting out on foot or in your rover on the surface of a planet and otherwise you are still glued to your seat.
LOL. This thing is coming in early 2021 on crappy Xbox One and PS4. LOOOOL and of course, no gameplay footage.
Says the SC backer...Know what other game had a nice looking trailer? Anthem. It's easy to make a trailer, much harder to make a great game.
Also some funny commentsBut truth be told, technically SC far more advanced than any other game in the market, and will remain so for the next 5 years at least. An actual competitor will be hard to find.
Early 2021? Ha! By that time we'll have the SQ42 video!
In response to someone being defeinsive of SCWhat I took away from this trailer: Jetpacks will be announced for Star Citizen later this year or sometime in 2021.
Crash to desktop, fall through the floor...yeah it's fun
Everything is going to be delayed even further now.Do you think SQ42 trailer will be late furthermore?
This is a good thing for both games
Now, let us kneel and pay.This is not going to kill Star Citizen
Orgs = Squadrons, beacons = signal sources/POIs?, 50 player support < ED 100+ people in an instance is possible, although wonky. In SC you simply can't manage that, servers start to melt once they get too many people in. In ED instances can break with too many people, but the game keeps going.Star Citizen is already blowing that out of the water with organizations, beacons and 50 player support (more in the future)
Wait until they find out that PvE and PvP doesn't mix well and that there is no "slider".(in the voice of David Attenborough) And here, we see the formation of a new narrative....
Elite Dangerous: Odyssey (Space Legs Comes To the Milky Way) - and why it’s not a concern for Star Citizen - Star Citizen SpectrumSo just saw the trailer for Elite Dangerous: Odyssey and it’s looks like after years of asking, FDev has finally pulled the trigger on giving ED players legs. THIS IS A GOOD THING FOR BOTH GAMES...robertsspaceindustries.com
Now, let us kneel and pay.
Wow, had to pick up on this one, the level of ignorance about ED is quite shocking.
Orgs = Squadrons, beacons = signal sources/POIs?, 50 player support < ED 100+ people in an instance is possible, although wonky. In SC you simply can't manage that, servers start to melt once they get too many people in. In ED instances can break with too many people, but the game keeps going.
Amazing how they are. Why caring so much of the competition? Who else is hurting and killing SC other than Chris and his court?