Star Citizen Discussion Thread v11

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Could be worse. I'd be worried Chris might get ideas if he reads up about the plans with Rulers of The Seas (a new age of sail/reason MMO that looks and screams vapour wear to me, but I'm seeing pick up traction amongst the historical era gaming communities I frequent).

Case in point:

Commoners & Nobility
Gamers are categorized into two classes, the commoners and the nobility. Commoners are the free-to-play gamers, nobility are the paid subscribers. Commoners cannot hold positions of government or high command, cannot start a joint stock company (a larger scale business) and do not have a vote in electing the Prime-Minister. Effectively the noble class rules the 152 nations of the world. However, Commoners have access to almost all content in the game, including all businesses and virtually all careers. In exceptional cases commoners might earn noble titles, earning them access to the highest circles.

The above is actual intended mechanics: https://www.rulersofthesea.com/gameplay/commoners-and-nobility/

huh...so like real life yeah? :D
 
https://turbulent.breezy.hr/p/aebf6...nior-jeu-video-senior-art-director-video-game 🤔


What you will do:
  • Turbulent is building a whole new video game team on behalf of Star Citizen! You will help build this new team, that will create fully interactive new worlds from scratch, such as this one. A unique opportunity to contribute to the largest AAA space sim game ever. The only limit is your imagination. Day to day, you will work closely with designers in creating high-poly modular environments of the intergalactic video game Star Citizen, a record-shattering crowd-funded video game that combines classic space sim gameplay with amazing visuals.“
 
https://turbulent.breezy.hr/p/aebf6...nior-jeu-video-senior-art-director-video-game 🤔


What you will do:
  • Turbulent is building a whole new video game team on behalf of Star Citizen! You will help build this new team, that will create fully interactive new worlds from scratch, such as this one. A unique opportunity to contribute to the largest AAA space sim game ever. The only limit is your imagination. Day to day, you will work closely with designers in creating high-poly modular environments of the intergalactic video game Star Citizen, a record-shattering crowd-funded video game that combines classic space sim gameplay with amazing visuals.“
interesting, has anyone gave a thought or investigate Turbulent? what exactly are they? CIG's partner in crime or what? have they produced anything outside SC?
 
https://turbulent.breezy.hr/p/aebf6...nior-jeu-video-senior-art-director-video-game 🤔


What you will do:
  • Turbulent is building a whole new video game team on behalf of Star Citizen! You will help build this new team, that will create fully interactive new worlds from scratch, such as this one. A unique opportunity to contribute to the largest AAA space sim game ever. The only limit is your imagination. Day to day, you will work closely with designers in creating high-poly modular environments of the intergalactic video game Star Citizen, a record-shattering crowd-funded video game that combines classic space sim gameplay with amazing visuals.“

One has to wonder why CIG need to outsource development of planet to Turbulent when they already have the knowledge in-house (so recruiting new people means getting new people up to speed) and why don't they just hire directly into CIG?

I think they are up to something.

Unless its a genious idea by someone to get development of planets out of CR's day to day reach!
 
interesting, has anyone gave a thought or investigate Turbulent? what exactly are they? CIG's partner in crime or what? have they produced anything outside SC?
Turbulent is a small company that hit the jackpot by remora:ing onto the money fountain back when CI¬G was on an outsourcing spree, while also being reasonably competent at what they do, making them the only party in the mix that actually delivered stuff that was sensible, worked, and arrived on time.

Since they're doing the most critical core part of CI¬G's business — the community engagement and sales platform — they're more like the fixer: they set up the plan, someone else does the job, and Turbulent rakes in a percentage without any of the exposure or blame.
 
interesting, has anyone gave a thought or investigate Turbulent? what exactly are they? CIG's partner in crime or what? have they produced anything outside SC?
They are a Canadian web design company and long term partners of Ci¬G...responsible for Spectrum and the entire RSi website no less...nothing too sinsister there.
 
They are a Canadian web design company and long term partners of Ci¬G...responsible for Spectrum and the entire RSi website no less...nothing too sinsister there.
So why/how a webdesign company suddenly turns into a gamedev studio? And why a 600+ game studio which managed since the beginning to get rid of external contractors now needs another company to support their already huge workforce?

And from what I heard Sandi is now in a high position at Turbulent, any relation to it?
 

Last but not least, we’re aware that many of you eagerly await the Squadron 42 Update video we had mentioned previously. We’re eager too! So much so, that we jumped the gun and posted a publish date prematurely. We mentioned editorial issues, and to be very specific about what that meant, the video just wasn’t good enough, which oftentimes can be the case when working creatively. It’s very rare that we publish any video without it going through some level of iteration – our goal is to provide you all with meaningful content after-all. For this episode, it lacked the b-roll to properly illustrate what we were discussing, which led to it feeling like a lot of words without visual substance. We played with it, and added more visuals to better accompany our discussion. However, it became clear that we still weren’t quite there. So we’ve had to re-shoot some of it to better reflect what we want to show.​
To properly set expectations, this specific video is just another way to share more information by checking in with Brian Chambers and some of the devs and seeing what they are working on. Our goal overall is simply to create more ways to share Squadron 42 progress updates with you, especially in lieu of the Roadmap visualization which is being updated. We don’t want to leave you in the dark! So, while progress continues on an updated Roadmap (which we’re looking forward to rolling out), stay tuned and we’ll update the community content schedule as quickly as possible, and not before it’s ready.​
 

Last but not least, we’re aware that many of you eagerly await the Squadron 42 Update video we had mentioned previously. We’re eager too! So much so, that we jumped the gun and posted a publish date prematurely. We mentioned editorial issues, and to be very specific about what that meant, the video just wasn’t good enough, which oftentimes can be the case when working creatively. It’s very rare that we publish any video without it going through some level of iteration – our goal is to provide you all with meaningful content after-all. For this episode, it lacked the b-roll to properly illustrate what we were discussing, which led to it feeling like a lot of words without visual substance. We played with it, and added more visuals to better accompany our discussion. However, it became clear that we still weren’t quite there. So we’ve had to re-shoot some of it to better reflect what we want to show.​
To properly set expectations, this specific video is just another way to share more information by checking in with Brian Chambers and some of the devs and seeing what they are working on. Our goal overall is simply to create more ways to share Squadron 42 progress updates with you, especially in lieu of the Roadmap visualization which is being updated. We don’t want to leave you in the dark! So, while progress continues on an updated Roadmap (which we’re looking forward to rolling out), stay tuned and we’ll update the community content schedule as quickly as possible, and not before it’s ready.​

These people....

Why would anyone choose to believe them? They knew people would be more inclined to open their wallets on the back of eagerly awaited news about Squadron 42.
And now that the sale is over they're admitting they, not only jumped the gun with a date but that they also need to set expectations straight.

Weasels
 
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