And make them AFFORDABLE!
what is afforable? be able to buy one after 5 minutes play? 1 hour of play? 10 hours of play? How does this stack against all the exciting stuff you can buy... are these affordable?And make them AFFORDABLE!
A billion, as well.A fully outfitted Cutter costs over a billion credits. How much do you think a capital ship should cost?
The only reason 5 billion was ever accepted as a price was because people prostrated themselves before broken Borann mining situation at the time FCs were in the works.
Then by all means, enlighten me. I've got a pretty comprehensive understanding of what a FC can achieve. If you think there's shortfalls in my understanding, fill the gaps, and I'll happily give you my assessment of the relative worth of those functions.You really haven't messed with them much if that's all you see them as. And just because your view is limited doesn't mean they are.
I'd consider yours and other scenarios an outlier, unless it rode one of the other meta-cash cows. My point being, you don't price items based off what's possible, you base it off the common experience. For example, my income is generally bursty, because occasionally there's a happy overlap between the typical activities I'd do, and a meta-cash cow (such as old-skimmer mission stacking; was a substantial source of income which coincided with attempting to overthrow another faction, but since has been patched out)Not really.
I started the game at the end of November 2018
By the end of January 2019 - that is 2 months later i had a Cutter and 3+ billions.
Absolutely no mining involved except the random mining required to unlock Selene.
Much later i discovered Deep Core minining
Then by all means, enlighten me. I've got a pretty comprehensive understanding of what a FC can achieve. If you think there's shortfalls in my understanding, fill the gaps, and I'll happily give you my assessment of the relative worth of those functions.
I'd consider yours and other scenarios an outlier, unless it rode one of the other meta-cash cows.
And with a minor amount of planning, my necessary ships and modules are also available anywhere, any time, for a nominal fee thanks to ship/module transfers, which is comparable to the fuel/maintenance costs of a carrier, so no real advantage there.It's a station
A personal mobile base.
And Cutter is everything you said it is. But but it's not a Station.
My XB's account Carrier is holding most of my modules and 38 ships. And i can have them at my disposal anywhere anytime
I would find it rather weird to have the Carrier priced at 1bn - the same price for a combat Cutter or Vette
Ah, if i remember now you were doing targeting high-value mineral hauling missions... which I know historically we've disagreed on the concept that I see those as being another broken cash-cow (because hauling rewards shouldn't be based on cargo value). Those, massacre stacking, Borann mining, they're all just variants on a theme. So, I'd lump it in with that.Every game loop i played back then, is available today - so nothing grey or patched out in the meantime - but mostly was doing missions.
Credits are not hard to get by if someone is focused on getting credits.
It just requires a bit of dedication in setting a goal and pursuing that goal
Edit: oh, and i was spending way less time on the forums and more in the game back then
Well just one other area is exploration where they completely revolutionized the game play. Everything from builds to strategies and techniques were changed.Then by all means, enlighten me.
Again... I got the 5b just doing passenger missions.I'd consider yours and other scenarios an outlier, unless it rode one of the other meta-cash cows
In what meaningful ways? Considering the lack of any form of content which requires more than a fuel scoop, ADS/DSS and maybe an SRV, I'm not convinced there's 5b worth of value in being able to refit and build, nor do I see any "revolutionizing" of that system by FCs, other than "You can jump 500 LY and reach previously-unreachable stars, which will contain the same, seen before procedural stuff".Well just one other area is exploration where they completely revolutionized the game play. Everything from builds to strategies and techniques were changed.
In what meaningful ways?
Having never been blown up by any ganker on return to the bubble (thanks solo!) after a long jaunt, that's not a big deal at all. Plus, there's plenty of outposts out there to return data to along the way anyway.Many meaningful ways, just being able to hand in exploration credits without risking the gankers in the bubble makes them hugely meaningful for exploration play, now explorers never need to return to the bubble or indeed any civilised system if that's their desire, if you don't consider that meaningful well, that's your opinion and you are allowed to have it no matter how wrong it is!