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When is Instancing and networking getting fixed?
There is still issues when in squads on open where no one or some would instance and others not?
Open is not "Open" if it is selective on what is displayed.
Then it might as well be something else entirely.
Might as well pull that "Multiplayer" sticker off your product.
The game has always been jank as all hell when it came to multiplayer. Before odyssey, it was functional. Now, you can't go 20 minutes traveling with a friend without unsyncing and spending 5 to 10 minutes trying to resync.
If I had to guess (since I don't know what the netcode is) Frontier probably destroyed multiplayer when they separated odyssey from horizons.
 
The game has always been jank as all hell when it came to multiplayer. Before odyssey, it was functional. Now, you can't go 20 minutes traveling with a friend without unsyncing and spending 5 to 10 minutes trying to resync.
If I had to guess (since I don't know what the netcode is) Frontier probably destroyed multiplayer when they separated odyssey from horizons.
When they made this spit is just going to complicate everything even further down the road in the future.
Bleak as it may be it would seem that fDev knows what players want for some reason.
 
What exactly qualifies as fine? My point I'm making is that odyssey is raw, uncooked. Theres very little point in collecting reports when you already know how to fix a lot of the issues: finish cooking it.
You said the game "runs like garbage" and "there are random disconnects and crashes for everyone".

I'm saying that I'm not seeing those things. Or, rather, way less than before.

I don't turn on the FPS counter to monitor how the game's performance stacks up: I just see smooth movement on concourses and on planets. However, I do know my GPU is working harder as there's a significant step up in fan noise.

To me, this is not "garbage".

Now, don't get me wrong: I'm not trying to gainsay your experience - I'm just saying mine is different. And on a fairly low-specced rig ;)
 
You said the game "runs like garbage" and "there are random disconnects and crashes for everyone".

I'm saying that I'm not seeing those things. Or, rather, way less than before.

I don't turn on the FPS counter to monitor how the game's performance stacks up: I just see smooth movement on concourses and on planets. However, I do know my GPU is working harder as there's a significant step up in fan noise.

To me, this is not "garbage".

Now, don't get me wrong: I'm not trying to gainsay your experience - I'm just saying mine is different. And on a fairly low-specced rig ;)
So you're seeing a solid 60 fps? I'm having a hard time wrapping my head around that one, considering im running a rtx 3070 and ill get fps drops down to 30 in ground combat.
 
No, I'm saying it looks/feels smooth to me. As I said, I don't have the FPS monitor on.
That doesn't really say anything. You could have the game locked at 30 fps and believe it to be "smooth".

Every major PC game releases with recommended requirements that achieve 60 fps on medium settings, and while its not perfect for every game, its relatively close.
Here, odyssey basically skipped optimization entirely, there is video evidence of the game rendering stuff behind the character and objects hiding behind buildings. I downgraded my resolution from 4k to 1080p and i still can't get a solid 60fps, with slow downs into the low 40s.
My friend that plays the game with the recommended specs drops down to 10 frames per second everytime he sees a fire.
If you're enjoying the game, then im happy for you, but understand that odyssey is extremely undercooked, even in an era of every game having a "kicked out the door early, fix it later" release.

Frontier understands exactly what it has to do, its just putting on a song and dance to buy themselves time.
 
I tried to complete a mission where I have to purchase and send X amount of items to another location. There should be a blue bar telling me how much I have delivered, however, it was not there. So I didn't know how many more times to continue.
 

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The issue tracker froze up on my first attempt to submit an issue. This was the result of the second attempt. My issue is not appearing in my list of created issues.
 
40USD DLC is fine, a complete finished product ready for sale:


Edit: I guess the game decided to re-plot route when I'm already in system? smh
 

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Thalelith said:
What exactly qualifies as fine? My point I'm making is that odyssey is raw, uncooked. Theres very little point in collecting reports when you already know how to fix a lot of the issues: finish cooking it.


no / yes CMDR🤐Wolfzx12r mute DATA
 
You need to make a report for this bug of the issue tracker in the issue tracker...
Any reports about the issues with the issue tracker made through the issue tracker get removed as "invalid", because there's no category for the issue tracker in the issue tracker.
 
Exit from the game is somewhat cumbersome.
When i quit from game, the game become not responsible and monitor become black. Only Task manager will help, by ending Elite Dangerous process.

PS. Issue tracker is also not very suitable and annoyingly broken. Despite that i marked that i play on PC, it still ask me about Playstation.
 
It's a lot worse than the game not responding. It's also chewing up CPU. And that at the time when there's literally nothing left to do.

You know what? Today I uninstalled Elite for the first time. I'm not sure I'll ever be back.
 
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