If you think that supercruise, departing a station and engineers RNG were 'interesting risks', than we just differ on what that means. I am all for making ED more challenging and dangerous, but nuts to the endless tedium and time wasting.I left a few months after Horizons because my ancient graphic card could no longer cope. I returned last year because I ran across a screenshot of a water world I loved, and fancied a re-visit (sadly nerfed by the look of it). Removed the layer of dust on my old Cobra and found I could be in an AspX in no time at all. Some things have changed for the better, but some for the worse. And the latter are almost all to do with making life for new players easier....1) Advanced docking computer - do you really need help to launch? 2) Supercruise assist - just to allow you to go afk instead of concentrating 3) Loss of engineer RNG - what's the point of an 'experimental' effect if the experiment can't go wrong? And so forth. But the biggest disappointment is that because of these things and many others, Elite is no longer 'dangerous' In other words, it's not the grind itself - it's the lack of risk.
FWIW: I have a Advanced Docking Computer on all my ships, and supercruise assist on my explo ships. Why? Because traveling 150000 LS in a straight line in empty space is to me not a riveting and exciting adventure where I have to concentrate optimally. No, it is nothing but a sleep-inducing snorefest. If you want to experience this thrilling saga with wide open eyes: have fun! Meanwhile I'll be taking a leak, grabbing another drink, playing a bit of guitar or reading a book. I'll get back to my controls when there is something to control.