Horizons Our Reputation as a Commander

Why Don't our Actions Matter?

In the game. It should count for something.

My Commander has killed countless pirates. Why do less reputable factions, such as Mafia, deal with him? Why should he be able to work for Delaine?

I have failed a couple smuggling missions. Why have the factions offering the job not come after me for cash? Or placed a bounty on my head in their system?

I have enough rank with the Imperial Navy to fly a Courier (badly, I might add) and I do. Why is the Fed Navy trying to work with me? And if I do jobs for them, why does the Imp Navy not rescind our friendship and bar me from future service, at least for a time?

Why am I not occasionally contacted to perform unique bounty hunts, given my Rep? Why gas no Faction asked me to scout specific, unexplored (at least by me) regions of space, given my time spent Exploring? Why am I not occasionally solicited by a Faction to bring them rate goods, since I know the origin stations of the goods from prior runs?

Why does nthng I do matter? Why is this not a simulation where our choices have consequences, as opposed to a theme park MMO in the construction stage, masquerading as a Sim?

We do fleets, logistics teams, explorer teams, scouts and merchants/pirates aligned with Power Play factions not roam the galaxy as persistent entities, our interactions with them not shaping our personal experience?

Why are the Background Sim and PP different, separate entities at all? Why don't they interact?

Why does no one remember my Commander or his actions and acolytes and respond/solicit/punish accordingly?

Wasn't this supposed to be a Space Sim?
 
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Indeed Frontier seems to have a long roadmap of cool features, without any interconnection between them.

I suggest you do like I did and forget about this silly actions vs consequences thing for a few years at least.
Just get together with some friends and shoot stuff (or each other), that part of the game is always fun.
 
My Commander has killed countless pirates. Why do less reputable factions, such as Mafia, deal with him? Why should he be able to work for Delaine?

I have failed a couple smuggling missions. Why have the factions offering the job not come after me for cash? Or placed a bounty on my head in their system?

I have enough rank with the Imperial Navy to fly a Courier (badly, I might add) and I do. Why is the Fed Navy trying to work with me? And if I do jobs for them, why does the Imp Navy not rescind our friendship and bar me from future service, at least for a time?

Why am I not occasionally contacted to perform unique bounty hunts, given my Rep? Why gas no Faction asked me to scout specific, unexplored (at least by me) regions of space, given my time spent Exploring? Why am I not occasionally solicited by a Faction to bring them rate goods, since I know the origin stations of the goods from prior runs?

....

Why does no one remember my Commander or his actions and acolytes and respond/solicit/punish accordingly?
If you are very lucky, the major mission revamp coming in 2.1 (which adds NPC faces with persistent personal contacts for different minor factions) will add all that... But more likely (knowing FDev) it will just take the first steps towards that kind of thing.

Look-up "Tier 2 NPCs" in the DDF Archive. That's basically what FDev would like to add, and pretty much what you are asking for.
 
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The Engineer mechanic sounds frankly awful on all counts.

One: Just something else to grind for, in terms of rep. Sure my rep will matter - but in terms of a rank on a slider bar, and a yes I can/No I cant make stuff for you answer? And once I have what I want from these crafting stations masquerading as human characters? I rank up somewhere else. No reason to maintain loyalty beyond getting what I want. So much for immersion.

Two: Immersion. You mean to tell me there are things that can affect these ships that major manufacturers cannot do, but some random dude can make, and that person being the only in the galaxy capable of such a feat? Doesnt ring true. It comes off as gamey.

I've spoken to and talked on forums with others about this mechanic and no one I have encountered yet has anything positive to say about it. Its stupid, its gamey and its just another grind to make a slider bar go up. There's nothing immersive or characterful about it at all, and your rep will only matter on a slider bar until that faction's engineer gives you what you want and you go on your merry way.
 
@Blackcompany
I am unsure of the Engineer thingy (waiting to see what it's actually like), but as regards the kind of thing you WERE asking for, have a look at the previous Dev Update:
https://forums.frontier.co.uk/showthread.php?t=224025
Characterisation and a more personal connection to the game world has always been one of the goals for Elite: Dangerous. It’s such a massive play space that it’s easy to feel dwarfed by it and the contacts inside the game can feel quite impersonal and so only enhance that perception. In an interesting coincidence I saw some lovely concept that fans had created for personalities and as part of the mission flow. This is something that we’re working on as part of the 2.1 release (as with the 2.0x point releases some of the changes will be applicable to season one owners).

We’ll leverage the work we’ve done on that Commander Creator to provide head shots of specific contacts. The focus for this will be mission givers and engineers (these are loot characters) and the intention is that every mission giver in game (and something similar for the minor factions) will be a specific individual. This should be consistent for all players.

Your relationship with the minor faction will determine who within that organisation you will deal with, so the better your relationship with them, the higher level character you will deal with. So maintaining a decent reputation with that minor faction is a wise policy!

As well as providing a face for your interactions with that minor faction they will offer more information about how the minor faction is doing and how you can help them. This will be accompanied by a number of changes to missions to facilitate this, there will be more details on this over the coming weeks.

It may not be all the things you were asking for right now, but I think this is them starting to head in the direction of Tier 2 NPCs, which is one of their longer-term goals:
https://forums.frontier.co.uk/showthread.php?t=7494
 
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You mean to tell me there are things that can affect these ships that major manufacturers cannot do, but some random dude can make, and that person being the only in the galaxy capable of such a feat? Doesnt ring true. It comes off as gamey.
I'd think of it more like a specialist garage, where they are willing to enhance cars beyond the manufacturer's specifications, but potentially at the expense of other things. e.g. You can get engines restrictions removed from your cars computer (every car has one these days), for better performance, but you do risk the engine not lasting so long (or reduced fuel efficiency). e.g. In the older days you might have gotten a Turbo or Nitro injection added to your engine (for all I know you still can).
 
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I'd think of it more like a specialist garage, where they are willing to enhance cars beyond the manufacturer's specifications, but potentially at the expense of other things. e.g. You can get engines restrictions removed from your cars computer (every car has one these days), for better performance, but you do risk the engine not lasting so long (or reduced fuel efficiency). e.g. In the older days you might have gotten a Turbo or Nitro injection added to your engine (for all I know you still can).

These are really good points. I do get where you're coming from. I really do.

On the other hand, the actual implementation is just another grind. And its high time reputation in Elite became something else. This was supposed to be a living, breathing, dynamic galaxy, and frankly I dont think its ever going to happen. I dont think the engine or the tech behind or on top of it can handle it, as I think it would have happened by now if that were not the case.
 
On the other hand, the actual implementation is just another grind. And its high time reputation in Elite became something else. This was supposed to be a living, breathing, dynamic galaxy, and frankly I dont think its ever going to happen. I dont think the engine or the tech behind or on top of it can handle it, as I think it would have happened by now if that were not the case.
I'm not sure what you are asking for: Basically every MMO or RPG has levels or stats that you need to increase, to allow you to do more things or get access to new areas. Do you class that as a grind?

Personally I have no issue with that kind of mechanic *as long as* the journey itself is interesting & fun. In Skyrim the levelling-up is almost incidental to the exploring of ancient ruins, killing of monsters, etc. The problem I think that ED has is that it's just far too repetitive. Taken one "find the escape pod" mission? You've basically done all "find the escape pod" missions, bar some cosmetic differences & the occasional interdiction.

I have my own take on how ED can solve that, without redesigning the whole game from scratch:
Why ED becomes boring for SOME people (and what ED is missing)
(And yes, Tier 2 NPCs are part of my solution! Also worth noting that, 5 months on from when I posted that, FDev has confirmed some of my wishes as coming this Season.)

EDIT: Now I understand what you are complaining about:
https://forums.frontier.co.uk/showthread.php?t=227767&p=3485099&viewfull=1#post3485099
 
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