ANNOUNCEMENT Odyssey: Update on VR and Ship Interiors

If I were in your position, I'd keep my sheckles shackled the now...

I bought Alpha access to give me legit access to assess VR inc the infernally pish ViRtual Flatscreen, and thus enable me to legitimately make noise about it if it wasn't any good, In hindsight, I could have kept my sheckles shackled in my wallet and made my assessments on youtube videos, and might have been better positioned to "negotiate" for VR had I not bought the damned game. Now we KNOW - rather than suspect, that the ViRtual flatscreen is indeed utter pish, you don't need to put your euros in Frontiers coffers, and WE boxheads may be best served if you DON'T.
I have not seen any footage from VR in cockpits from Odyssey , is it the same as Horizons(beyond)? I'm not too interested in the fps aspect of the game but i still want to enjoy "flying" my ship in VR(i tryed desktop didn't click with me :( ) , from my understanding when they will update the client the Horizons pack will be a locked up version of Odyssey as they did with the old base game and those changes in the game will affect the VR experience.
 
I have not seen any footage from VR in cockpits from Odyssey , is it the same as Horizons(beyond)? I'm not too interested in the fps aspect of the game but i still want to enjoy "flying" my ship in VR(i tryed desktop didn't click with me :( ) , from my understanding when they will update the client the Horizons pack will be a locked up version of Odyssey as they did with the old base game and those changes in the game will affect the VR experience.
It's more or less the same, the VR works as it did before, providing stereoscopic headlook from the pilots seat, some of the menus are updated, and some of the ships appear to have new textures applied to elements of the cockpit, but its 90%+ the same.
 
It's more or less the same, the VR works as it did before, providing stereoscopic headlook from the pilots seat, some of the menus are updated, and some of the ships appear to have new textures applied to elements of the cockpit, but its 90%+ the same.
Perhaps I should have reiterated that despite cockpit VR being seemingly unscathed, possibly slightly imprroved with the new graphics, the onfoot ViRtual flatscreen is still woeful.
 
This is an old post and now odyssey is out and we've seen the horrible flat screen, we need an update that at least says they're looking at making it stereoscopic sometime in the future.
Also I've read here some saying how the cockpits are ok...No they're not. The holograms of your ship on the right with shields and the station in green on the left are like a 3d projection on a FLAT surface. But in Horizons they are lovely all round full 3D. Also the lighting is strangely bright without the usual glow and shines.
Also I have the robot skull in my Python ( see attached) in Horizons it has a glowing red eye - glowing blue ice hanging off it and lots of true reflections. Now look at it in Odyssey. It's just a badly painted metal lump. ( I'm sure they'll fix it in the future but don't say they're better! )
python-horizons.jpg
python-odyssey2.jpg
 
I'll say this: When I was considering purchasing Elite Dangerous, my main concern was that I wanted to be free to move about inside my ship. My choices were Star Citizen or Elite.

Star Citizen already HAD ship interiors, but Elite was ELITE. I grew up with it. So, I chose to go with Elite because I was led to believe that ship interiors were going to be added "soon." It's been YEARS now, and we STILL have no ship interiors.

I understand the desire to provide content for the maximum number of players, and I'm ok with that. However, I grow weary of waiting. I mean, I would even be satisfied (for now) with being able to move about the cockpit of my ship. Can we get THAT, at least?
 
Greetings Commanders!

We hope you enjoyed our first dev diary release and stream. It was our pleasure to bring you the latest news on Odyssey and needless to say we can't wait to share more info around further locations, missions, combat and more in further episodes over the coming months.

We are aware that there are a lot of questions across the community and while we will be bringing a more detailed FAQ for these very soon we felt it was right to update you on a couple of the most discussed topics in the Elite Community at this time, specifically around VR in Odyssey, and ship interiors.

VR and Elite Dangerous Odyssey

We understand that our VR players are keen to know more about how the transition and gameplay will work in Odyssey in VR. With that in mind, we would like to share our current plan for how that will work.
In Odyssey, players will be able to fly down to planets, fly through atmospheres and drive along planet surfaces in their SRVs - all while remaining in VR.

When disembarking your ship or SRV, players will be presented with a projected flat game screen in their VR headset in order to continue on foot. Players will of course be able to remove headsets if they so choose, but this will not be a requirement to continue your adventure.

There will be no requirement to boot between Horizons and Odyssey in order to continue your journey.
We understand that VR is a big part of Elite Dangerous and is a feature that holds a dedicated and passionate community. However, we do strongly believe that VR should only be enabled for on foot gameplay when we have an experience that truly matches the same quality bar that we set for cockpits. That said, we do hope that this implementation will allow our VR players the best possible transition between their VR experience and exploration on foot.

Ship Interiors

Another topic we know players keen for more information on is around ship interiors, and we wanted to clarify our current position on this.

While Odyssey will see players explore a wide range of on and off world locations including station interiors, ship interiors will not be included at launch.

We understand that the bond between Commander and starship is incredibly strong and know this will disappointing news for some. However, we believe it is right to invest our development time in locations and features which offer the most meaningful experience and gameplay for all players. Rest assured that Odyssey will offer a great variety of long requested locations to explore, both on land and in space, which we'll be sharing more details around very soon.

As always, we value and appreciate your passion and feedback and cannot wait to share more with you.

-Arf
Why was VR not mentioned at all in the "road map" yesterday? Is EDO still a VR game, or are y'all too focused on making a half baked FPS for PS4? There are several confirmed issues with VR in EDO, and yet no news what so ever. Is this the "new improved communication"?
 
Parity on all platforms is a fair plan,I guess we're adding features from that point.
It's not adding features. I was perfectly able to play Horizons in VR, and Fdev explicitly stated that I would be able to in EDO. Apart from the fps, which is much more of a concern for VR players, I can't move my vanity cam, everything is black, the scanner is broken, etc. And now the message is that the PC beta will be finished around Christmas, witout a single word about VR?!? I'll accept my loses, knowing that I've learned not to buy anything from Fdev again, but I'll be pretty stubborn telling Fdev to live up to their promises.
 
MISSED ADDITIONAL GAMEPLAY

A lack of ship interiors could simply be explained by Frontier Devs unwillingness to change the mesh of current ships. After all, should they modify the mesh they might break it and the old saying "if it ain't broke don't fix it" is perhaps true.

Unfortunately, the lack of ship interiors effectively prevents a whole new level of maintenance gameplay.

It would be great if internal modules broke down at random and then had to be repaired by:

a) walking around the ship to the affected area, and
b) using a set of engineered 'material upgraded hand tools' to conduct the repair.

The present system of simply pushing the AFMU button is too lazy.
 
MISSED ADDITIONAL GAMEPLAY

A lack of ship interiors could simply be explained by Frontier Devs unwillingness to change the mesh of current ships. After all, should they modify the mesh they might break it and the old saying "if it ain't broke don't fix it" is perhaps true.

Unfortunately, the lack of ship interiors effectively prevents a whole new level of maintenance gameplay.

It would be great if internal modules broke down at random and then had to be repaired by:

a) walking around the ship to the affected area, and
b) using a set of engineered 'material upgraded hand tools' to conduct the repair.

The present system of simply pushing the AFMU button is too lazy.
Except supposedly the ships were being designed with interiors in mind from way back in the Kickstarter if you listen to some of David Braben's interviews. He really enjoyed talking about that.
 
@Ryuto. I can at least confirm that the Type-10 definitely has no organised interior. I once had a glitch that made me fall through the cockpit floor and I found I could look around the mesh of the ship. It was a total unorganised mess. To craft any interior room spaces would have required a complete redesign of the ship.
 
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