ANNOUNCEMENT Odyssey Update 2021

Is there a link to the patch notes page, I cant find anything on patches/hot patches?

(5) Elite Dangerous: Odyssey Alpha | Frontier Forums

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Ok this adresses to the devs.

After all these years since 2014 i want to express what i find to be nice to have in ED. I am a Backer and owner of the life-time-pass. But i see my writing just as a sample of ideas and definitely not as something that would raise my discontent of the game when not included.

I played Odyssey alpha and can say i like it so far. Though i have some things that i finaly would like to mention about the actual main game.

First thing i want to mention may seem strange, but just now im in playing SeaOfThieves (by Rare) for a couple of days. So what i like very much in SoT is top of the list :: the atmosphere and feel of sailing over the waters. It's totally great to get onboard, set sails after lifting the anchor and then steer the heavyweight vessel over sea. If i want to locate myself, i have to go downstairs to the maptable. If i want to examine the horizon and look out for (maybe) hostile ships, i have to get onto the ladder and climb up to the crowsnest. If i want to check my inventory or cargo, i have to walk over decks to this and that. And all of this on a vessel that would wiggle and bounce over waves as high as a house.

I could be wrong, but that's what i want for ED. I want to leave the seat, while approaching a generic jungleworld. I want to go to the machines and switch stuff for atmosphere flight for instance. Sense the sounds of gases swirling and titanic raindrops banging on the ships hull. I want to get the autopilot do a top notch landing on some green willow between tall trees (i will be fine with mushrooms too). I want have a gaze at the steaming opening of the bulkhead and stare at the vivid environment outside. I turn round to my SRV, get in and pass by kilometers of fascinating sights. Find an outpost maybe destroyed maybe intact. Get out of the SRV on my feet, scan for incredible highclass loot. And then go and lift it with my hands, store it in the SRV-Trunk. Feel myself soooo good and happy and then kill all enemys and return to the awaiting Anaconda.

I wanna fly through space (regardless of normal or supercruise) and (after leaving the seat on my own two feet) go to upper decks to the astronomical research, twirl the fine glasses and get instantly fond information about all things around the ship (just take 'glasses' as a buzzword). And that would happen, while i was still approaching my destination and not stopping and remain on step.

I am waiting for atmospheric landings since day one. Me getting down over some alien jupiterlike Planet, busting through mountains of clouds and watch gigantic thunderstorms and stuff. And besides i do not like the approach on changing the setup of my vessel. Why do i have to get to a spaceport to change weaponssetup for mining and vice versa? It could be so cool if i was able to manage all these little setupthings by my own. And i mean not by pressing and klicking buttons but by virtually living the look and feel of real mechanical work. The path to easement in all gamers choices cuts all interesting attempts of bringing up fun. Player wants to load 500 tons of cargo? Just let him go to the cargobay and do the job even if it takes three or six minutes. To just click on "OK" is not atmospheric and generates and leaves immersion at zero level.

TLDR :: What ED lacks is feel of real settings and surroundings. Right now it's basicly just slots of interactibility. And they do not fit together very smart. I mean 'black transition' when changing from one to another locked cockpitseat is not very lifelike. And turning the firmly nailed head in 270° angle is little bit pitiful given so many examples of other Gameplay-Experiences. Let me walk up the f**king boarding bridge and pass through corridors to get to the command deck and not end up clicking "board Ship right now". Bring back newtonian physics to navigation. Let me accelerate infinite! I know it's bad for PvP but f**k it ^^)

Don't get me wrong … i really like ED and i use to play it always again with fun. I'm pretty happy to have supported the game back then. But there is this relativly tiny game SoT, which makes so many things more appealing to my Seafarer-Heart. And i do not really understand why it's so difficult for ED becoming a tremendous Space-Traveling-Sim. Odyssey may be a good step, but it seems to be only another separated stage for Shooter-Fanatics.


Just my two Cents and thanks for your time and effort!
 
I keep coming back for another go and I keep disappointing myself.

Decided to try a combat mission for a change. Knowning I'm not good at this FPS stuff I got to my destination, logged on to a terminal and picked sopmeone who was rated Mostly Harmless as that was the lowest rank available. That was after wasiting forty minutes or so working out what the hell I had to do to get to the point where I could target someone.

Spent another hour wandering around the settlement aimlessley (having to stop every few seconds to be repeatedly scanned by every singly NPC I encountered) before finally working out that there was a pushpin on my compass (anlthough nothing whatsoever on the scanner). Finally found my target and she one-shotted me.

Now, I don't claim to be any good at this FPS malarkey, which is why I've been going for non-combat missions so far (only to find out that they're impossible due to lack of credits), but the whole thing seems to be an exercise in how much frustration you can bear before you give it up as a bad job.

This much.
 
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Ok this adresses to the devs.

After all these years since 2014 i want to express what i find to be nice to have in ED. I am a Backer and owner of the life-time-pass. But i see my writing just as a sample of ideas and definitely not as something that would raise my discontent of the game when not included.

I played Odyssey alpha and can say i like it so far. Though i have some things that i finaly would like to mention about the actual main game.

First thing i want to mention may seem strange, but just now im in playing SeaOfThieves (by Rare) for a couple of days. So what i like very much in SoT is top of the list :: the atmosphere and feel of sailing over the waters. It's totally great to get onboard, set sails after lifting the anchor and then steer the heavyweight vessel over sea. If i want to locate myself, i have to go downstairs to the maptable. If i want to examine the horizon and look out for (maybe) hostile ships, i have to get onto the ladder and climb up to the crowsnest. If i want to check my inventory or cargo, i have to walk over decks to this and that. And all of this on a vessel that would wiggle and bounce over waves as high as a house.

I could be wrong, but that's what i want for ED. I want to leave the seat, while approaching a generic jungleworld. I want to go to the machines and switch stuff for atmosphere flight for instance. Sense the sounds of gases swirling and titanic raindrops banging on the ships hull. I want to get the autopilot do a top notch landing on some green willow between tall trees (i will be fine with mushrooms too). I want have a gaze at the steaming opening of the bulkhead and stare at the vivid environment outside. I turn round to my SRV, get in and pass by kilometers of fascinating sights. Find an outpost maybe destroyed maybe intact. Get out of the SRV on my feet, scan for incredible highclass loot. And then go and lift it with my hands, store it in the SRV-Trunk. Feel myself soooo good and happy and then kill all enemys and return to the awaiting Anaconda.

I wanna fly through space (regardless of normal or supercruise) and (after leaving the seat on my own two feet) go to upper decks to the astronomical research, twirl the fine glasses and get instantly fond information about all things around the ship (just take 'glasses' as a buzzword). And that would happen, while i was still approaching my destination and not stopping and remain on step.

I am waiting for atmospheric landings since day one. Me getting down over some alien jupiterlike Planet, busting through mountains of clouds and watch gigantic thunderstorms and stuff. And besides i do not like the approach on changing the setup of my vessel. Why do i have to get to a spaceport to change weaponssetup for mining and vice versa? It could be so cool if i was able to manage all these little setupthings by my own. And i mean not by pressing and klicking buttons but by virtually living the look and feel of real mechanical work. The path to easement in all gamers choices cuts all interesting attempts of bringing up fun. Player wants to load 500 tons of cargo? Just let him go to the cargobay and do the job even if it takes three or six minutes. To just click on "OK" is not atmospheric and generates and leaves immersion at zero level.

TLDR :: What ED lacks is feel of real settings and surroundings. Right now it's basicly just slots of interactibility. And they do not fit together very smart. I mean 'black transition' when changing from one to another locked cockpitseat is not very lifelike. And turning the firmly nailed head in 270° angle is little bit pitiful given so many examples of other Gameplay-Experiences. Let me walk up the f**king boarding bridge and pass through corridors to get to the command deck and not end up clicking "board Ship right now". Bring back newtonian physics to navigation. Let me accelerate infinite! I know it's bad for PvP but f**k it ^^)

Don't get me wrong … i really like ED and i use to play it always again with fun. I'm pretty happy to have supported the game back then. But there is this relativly tiny game SoT, which makes so many things more appealing to my Seafarer-Heart. And i do not really understand why it's so difficult for ED becoming a tremendous Space-Traveling-Sim. Odyssey may be a good step, but it seems to be only another separated stage for Shooter-Fanatics.


Just my two Cents and thanks for your time and effort!
Also a backer with a lifetime pass, and it would seem a like minded soul. I lost interest in ED several years ago but I am hoping that with Odyssey I will be back and enjoying a little of what the OP has described above. My dream has also been to fly down through realistic clouds, land somewhere pretty and just explore the flora, fauna and the scenery. I want all of the above and more. If ED cannot eventually deliver then I trust that someone, someday will create the game that I and ANX want to play. (I must try Sea of Thieves!)
 
Ended up in a penal colony somehow. Got shot dead for theft, even though I don't remember taking anything. Anyway, sitting in the taxi I decided to wile way the minues on the forum again, and see if anybody else has wondered this:

How come the taxi driver's HUD is always switched off?
 
I only have one real question, as a LEP owner, does this mean I will get odyssey as part of the elite dangerous lifetime expansion pack deal?
 
Spent another hour wandering around the settlement aimlessley (having to stop every few seconds to be repeatedly scanned by every singly NPC I encountered) before finally working out that there was a pushpin on my compass (anlthough nothing whatsoever on the scanner). Finally found my target and she one-shotted me.

This were absolutely hilarious, seems to me first phase of alpha is working as indented, at least you found your assassination target, though got killed by her, but job well half-done!

I have had much worse luck finding my targets, though it seems I have been much more stealthy than you (or just run fast enough or hide well from npc´s), as they have wanted to scan me very few times (it is security that you need to be afraid of if done something illegal like theft / kill or hostile to faction, not some scientists or other civilians wondering around unless your in some pirate base I guess).

Also, try fitting in, might work if you don´t give a security a reason to suspect you so they need to scan you.
 
Why would I be dissapointed @Deepbelow ? Only minor irritations so far - getting to a LZ for a mission and ship gets blown up on a zero threat support mission. Not being able to jump inside the space station (over the railing)
 
Why would I be dissapointed @Deepbelow ? Only minor irritations so far - getting to a LZ for a mission and ship gets blown up on a zero threat support mission. Not being able to jump inside the space station (over the railing)
Dark high contrast graphics everywhere except station interiors, changing settings does nothing.​
No ability to walk around the inside of your ships, Devs have already stated this.​
Blue circle of un immersion to board a ship. X4 has no problems with transition from foot to ship, after all its 2021.​
Repetitive boring missions.​
Bad voice Acting especially Apex drivers.​
Can't buy a drink at the bar, or sit down and chillax.​
Cheap First Person Shooter grafted onto a beautiful Space Sim.​

That said I am looking forward to Phase three, lets hope things get better.
 
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Dark high contrast graphics everywhere except station interiors, changing settings does nothing.​
No ability to walk around the inside of your ships, Devs have already stated this.​
Repetitive boring missions.​
Bad voice Acting especially Apex drivers.​
Can't buy a drink at the bar, or sit down and chillax.​
Cheap First Person Shooter grafted onto a beautiful Space Sim.​

That said I am looking forward to Phase three, lets hope things get better.
indeed I am looking forward to how this ends up in the main game too :) that to me is the real deal :D
 
indeed I am looking forward to how this ends up in the main game too :) that to me is the real deal :D
NO, The Real Deal is how much of my REAL Time is wasted, while trying to play this Game.
Most of what I see is Just more Time Sink, while doing nothing,
OR Lack of common sense, added Bottlenecks (another form of grind), for no reason.
EXAMPLE: Not being able to jump inside the space station (over the railing)
Question: For a game with no end, What difference does it make to you, How fast I progress ?
Maybe time for a Offline Version of the Game, as promised at the beginning.
 
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Gotta admit I am mightily frustrated having spent hours failing missions to finally succeed in gaining the objective (collect documents) just to be destroyed in the Apex shuttle while taking off to return to the mission giver. It seems base security weren't impressed with me breaking into their facility and the patrol ship blew me and the poor Apex pilot to smithereens as we took off. so frustrating but really fun and enthralling while figuring out how to achieve my goals.
Yep this. I can't count the number of times where no one seemed to be agro, the ship landed and we both got blown to smithereens whilst taking off.

What is odd, is that:

a) They aggro'd at all. no sign of it in the base
b) It seemed to be a skimmer that was chasing us, almost into orbit.
c) It would have been better if I made it out alive, just once.

I'm enjoying this still but can't wait for them to add distance and different respawn options because currently, it's laborious and disheartening to spawn 100's ls away. Why they picked such a large system is difficult to understand and I can't help think FD have shot themselves in the foot doing so.

Let's hope they are reading feedback and act accordingly, however they need to address it soon as the "alpha" press is becoming detrimental to the take up of the game.
 
NO, The Real Deal is how much of my REAL Time is wasted, while trying to play this Game.
Most of what I see is Just more Time Sink, while doing nothing,
OR Lack of common sense, added Bottlenecks (another form of grind), for no reason.
EXAMPLE: Not being able to jump inside the space station (over the railing)
Question: For a game with no end, What difference does it make to you, How fast I progress ?
Maybe time for a Offline Version of the Game, as promised at the beginning.
I'm tempted to remind people at this point that in alpha we're not playing the game per se - we're testing certain game loops at each phase to provide feedback to FDEV ahead of them finalising the final release (in late May?).

The feedback is good and valuable.

But let's not get carried away like what we're seeing in alpha phase 1 is the final product....because it's not.
 
NO, The Real Deal is how much of my REAL Time is wasted, while trying to play this Game.
Most of what I see is Just more Time Sink, while doing nothing,
OR Lack of common sense, added Bottlenecks (another form of grind), for no reason.
EXAMPLE: Not being able to jump inside the space station (over the railing)
Question: For a game with no end, What difference does it make to you, How fast I progress ?
Maybe time for a Offline Version of the Game, as promised at the beginning.
time wasted sure any time spent in testing the alpha is for the person doing the play testing wasted time as such because I imagine our players will be reset if not at each phase at the end when they bring the main game characters over... Wasted time for the devs - I think not, it's definitely not a waste of time for them to get feedback on the various aspects of the alpha as they implement each phase...

Personally as a beta backer and active beta tester up until horizons second or third update before taking almost 2 years out from playing ED I am really happy to test this alpha :) I don't see it as wasted time at all, I see it as being a small part of the bigger picture for hopefully a better overall release of the odyssey expansion

To each his own I guess...
 
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