ANNOUNCEMENT Odyssey Update 2021

Yet another confirmation this is a complete code rewrite aka getting rid of the spaghetti code.

You are dreaming. It is so obvious that Oddity was built-on (badly) to an old branch of EDH - just look at the old EDH bugs that are back in Oddity - the offset station holo is the most obvious example (fixed yonks ago in EDH). It is painfully obvious that a FPS game was written and then hammered onto an incompatible code and the resultant mess is disgraceful. They should have been honest and released their FPS game as a separate entity; address the bugs in Horizons; admit their "ten year plan" is defunct, and give partial refunds to all the LEP owners.
 
You are dreaming. It is so obvious that Oddity was built-on (badly) to an old branch of EDH - just look at the old EDH bugs that are back in Oddity - the offset station holo is the most obvious example (fixed yonks ago in EDH). It is painfully obvious that a FPS game was written and then hammered onto an incompatible code and the resultant mess is disgraceful. They should have been honest and released their FPS game as a separate entity; address the bugs in Horizons; admit their "ten year plan" is defunct, and give partial refunds to all the LEP owners.
So you agree with me is what you are saying. That EDO is built on ED 1.0 and all the spaghetti code that came after was tossed in the bin/trash.
Hence why bugs fixed "yonks" ago have reappeared.
If it was bolted on to EDH like you said these bug wouldnt be here. Likewise they wouldnt have had to redo most of the game.
Why would they need to redo the animation when jumping systems?
Why would they need to redo shield effects?
Its not like they didnt have enough on their plate trying to sort spacelegs, why would they redo most of the game?
Becauses its a full code rewrite based on 1.0 code as thats the only version DavidB can debug.
 
So you agree with me is what you are saying. That EDO is built on ED 1.0 and all the spaghetti code that came after was tossed in the bin/trash.
...

I can assure you that the offset station holo was a lot more recent than 1.0 (1.2 was realeased in early 2015) Horizons (2.0) was released in Nov 2015. So you can keep on dreaming and wishing but you are sadly mistaken. With every release the content had been developed on a preceding build of the game, not the build that was current of course, so your "de-spaghettification" thoughts are just wishful thinking.
 
Maybe if they cut and get rid of 50% of the Grind Loops, and open up the Bottlenecks,
ALL of which only Muddies, and Weighs down the Game,
then they could actually SEE how to FIX IT.
Up to now it seems like a Dev verses Player Mindset.
 
Thanks for update 4 --- my biggest problem is not being able to buy a better computer and I find it unbelievable how there are hundreds of people criticizing the game and being able to play on high/ultra settings, it seems they have no idea how complex the universe is and everything related to it, including space simulation games that want to unite science and fun.
 
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Thanks for update 4 --- my biggest problem is not being able to buy a better computer and I find it unbelievable how there are hundreds of people criticizing the game and being able to play on high/ultra settings, it seems they have no idea how complex the universe is and everything related to it, including space simulation games that want to unite science and fun.
You Forgot Grind
 
You Forgot Grind
I know, sorry! I know there are a lot of problems to be solved regarding the game's logical mechanics, but complaining about things like the color and shape of the buttons, at this moment, I think it's unnecessary, if you solve the game optimization problem, the rest comes easy, it's mine opinion. What's the use of missions being perfect if I can't run the game acceptably?
 
Why not take the time to polish up the game by pushing back pc release on par with consoles ? The first few weeks are going to be mess anyway due to all the bugs.
You don't want another petition.

The release being pushed back for consoles only suggests to me that there are optimization concerns, I hope. No need to delay a release for PC users because of consoles. I really appreciate this, because it's more of a risk to them to not have a unified launch for every platform.
This didn't age well...
 
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