Release Neutron Highway long range route planner

Hello,
I've been plotting a route now for a few days and I've put together some 600 systems in the list and your tourist planner is working really well. I'd like to ask if you would mind considering a few things.

Would it be possible to have the 'Add Destination' appear after the last system in the list, the reason for this, in large lists you have to scroll all the way up the top and add new, then go all the way back to the bottom to actually and them. Further to this, could the pressing of 'Add Destination' actually change colour gradient a little more than it does right now, as right now it is very slight.

Would it be possible to import a list of stars, on the understanding that if they are not present in your list, it errors out giving the system name that is unknown. As I've produced a large list I was looking to break it up into segments so would do each segment at a time. I'd move a route in it's own right to a new list. As each list is quite long, I didn't want to have to re-create the map by entering 100's of systems all over again.

Let me know if this is possible. Thanks, o7.
 
Hey, thank you for making these tools! I've been enjoying the Road 2 Riches calculator tool, but I noticed an issue with the calculations for the system value, it seems to substantially underestimate the value of the main star in the system:




Possibly it's missing an update for the honk_bonus_value mentioned in https://forums.frontier.co.uk/threads/exploration-value-formulae.232000/ ?

Maybe I'm misunderstanding something here though, but the body listing confirms that the Estimated Mapping Value of the star is only 4k credits: https://www.spansh.co.uk/body/2518771829107
 
Hey, thank you for making these tools! I've been enjoying the Road 2 Riches calculator tool, but I noticed an issue with the calculations for the system value, it seems to substantially underestimate the value of the main star in the system:




Possibly it's missing an update for the honk_bonus_value mentioned in https://forums.frontier.co.uk/threads/exploration-value-formulae.232000/ ?

Maybe I'm misunderstanding something here though, but the body listing confirms that the Estimated Mapping Value of the star is only 4k credits: https://www.spansh.co.uk/body/2518771829107

Sounds about right, most stars are under 10,000 in value, they only get higher for stuff like neutron and white dwarfs, base value of F stars should be around a couple of thousand.
 
The Road 2 Riches tool is not concerned with the star nor system value; only with the bodies listed. It's not asking you to scan the star and it's not displaying values including stars. So there's no problem here.

Also, you can't map stars.
 
Yes, essentially I didn't have a good way of mapping the honk value to the main star (because it's not technically the value of the star but the value of the honk), as such it's left out and just acts as a bonus for those exploring.
 

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Hi @Spansh , I have been using the advanced Neutron Star plotter to find my way back from the centre of the galaxy.
One thing I have noticed is that it seems (despite having the json for my ship) to consistently estimate my largest jump range as being slightly too far. I get some jumps at 136 - 139 Ly but can only jump 132(135)ly with a neutron boost.

It's not a major irritation as it usually just adds an extra jump, but it would be interesting to know why it thinks I can go slightly further than I actually can. I'm carrying no cargo.
 
Hi @Spansh , I have been using the advanced Neutron Star plotter to find my way back from the centre of the galaxy.
One thing I have noticed is that it seems (despite having the json for my ship) to consistently estimate my largest jump range as being slightly too far. I get some jumps at 136 - 139 Ly but can only jump 132(135)ly with a neutron boost.

It's not a major irritation as it usually just adds an extra jump, but it would be interesting to know why it thinks I can go slightly further than I actually can. I'm carrying no cargo.
The only reason this should happen is if your ship build didn't match what you specified (difficult to know without a link to the route). The router takes into account how full your fuel tanks are, you can jump further with an empty fuel tank than you can with a full one (and in fact the router relies on this). This is one of the reasons you should not refuel/scoop unless the system tells you to. If you have refueled by accident you should plot to the next refuelling stop on the route using the in game plotter and then continue the route from there.

There could obviously be a bug in my code, but every other time people have suggested this so far it's been fuel calculation related.
 
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