Hooray for Kay \o/ ...(and that rhymes)
Ditto ...As for the soundtrack, I listen to a lot of music but if I'd need to pick something for Elite Dangerous it would probably be the Blade Runner soundtrack by Vangelis
Interesting. Who found that out? I mean, cool guys don't look at explosions...Hey, is there any ETA for better (ship) explosions? Right now they are just very basic 2D sprites that turn depending on the player's angle of perspective and can't keep up with the rest of the visuals in the game. In fact, this has been a case since day one. I'd love to see something else than 2D sprites.
Never wanted to be a fan of someone, but I'm afraid that's what just happened to me now.Can I just say that, for me, Kay is one of Frontier's true heroes of Elite: Dangerous - and yeah, I appreciate it's a team effort but I'll never forget that first Discovery Scanner episode where you explained some of how Stellar Forge works - I believe I'm right in thinking you had a big hand in the development of all that? and you should feel incredibly proud of it. The procedural generation of the milky way, from a galaxy, down through systems, stars, planets and ultimately right down to surface level terrain and beyond is a work of true genius and the absolute heart of the game for me. Sure I can go trading and bounty hunting and mining and all that jazz but what REALLY floats my boat so to speak is travelling to places (gaining a profound and very real sense of the scale of the galaxy as I go) and then landing and really savouring the endless variations in terrain by skimming over (and through) it in the SRV. I'm a skier in RL and Elite gives me a similar sense of freedom and joy in choosing my route and then "dancing with the landsacape".