Make it hard

The game, as I understand it (and someone will hopefully correct me if that understanding is wrong), does not take into account whether or not the player has access to Horizons when creating NPC opponents. Just as it does not seem to take into account the level of engineering applied to the player's current ship when creating NPC opponents.

Even those with Horizons can choose to play in base-game mode - which means that they have their fully functional engineered ship while playing the base game.

Not everyone has the spare money to spend on an optional DLC for a video game - no matter how trivial that sum is considered to be by some players.
Well if thats the case, playing without horizons must SUCK. Basically renders combat off limits entirely, unless you wanna spend a week killing a bullet sponge with non engineered weapons.

And it really wouldnt be an issue for people to have their fully engineered ship in the base game. When i can take a G5 Anaconda or Corvette into a wing assassination mission with nothing but gimballed multi cannons and literally just target the FDL and hold fire until its dead... its not like i need to take an engineered ship into the base game.. why would i? For what gain?
 
But only if you want 'easy mode', maybe ;)
(then complain that NPC's present no 'challenge')
For crying out loud. How is this complex to understand?

Players can attack players
Players without engineering will get instantly obliterated by those with
Players that attack players will almost certainly have engineered their ships

given those three points, suggesting that people dont engineer their ships so they can get PvE challenge is suggesting they sign themselves up to being target practice in PvP.
 
Actually this game still can be a real challenge, even to those veterans like me (2.5k hours).
Just started to fly faoff only in an engineered python. I had a real struggle AND lots of fun fighting 2 Expert-Vulture-npcs who wanted my precious cargo.

So yeah...this game is still a blast.(y)
 
For crying out loud. How is this complex to understand?

Players can attack players
Players without engineering will get instantly obliterated by those with
Players that attack players will almost certainly have engineered their ships

given those three points, suggesting that people dont engineer their ships so they can get PvE challenge is suggesting they sign themselves up to being target practice in PvP.
Touch a little nerve, huh?

I assume you actually read what I wrote, rather than applied some imagination to these comments? Care to quote me where I suggest folk don't engineer? Oh, sorry, you can't do that :eek:

It is also worth some consideration that the majority of systems are pretty much void of other humans, I assume you do realise that there isn't a bunch of gankers lurking in every system for some poor unfortunate 'victim' to meander in and discover immediate destruction?
 
I've pointed out the pay-to-winness of Horizons before.

its not like i need to take an engineered ship into the base game.. why would i? For what gain?
Because it makes everything faster and easier, which, if you have any goals--other than flying a non-Engineered vessel for nostalgic or self-handicapping reasons--allows one to complete those goals more quickly.

given those three points, suggesting that people dont engineer their ships so they can get PvE challenge is suggesting they sign themselves up to being target practice in PvP.
Most responses to this will revolve around PvP being optional and point out that you can just take your CMDR to an isolated area or remain in Solo/PG.

Personally, I think self-handicapping to find an appropriate non-PvP challenge is an absurdity, but I don't feel the risk of a hostile CMDR encounter is any reason to avoid having a non-Engineered vessel...the unmodded Viper III I use to RES hunt has never been used in any mode other than Open and isn't likely to get shot down no matter who or what attacks it...not that any CMDRs ever do, as they expect it to be fully Engineered and thus far too fast to be shot down. I might have to be more cautious in a deathtrap of a ship though.
 
Starting to dawn on me that most whined about topics basically boil down to engineering...
No the most whined about topic is modes, usually moaned about by those folk who consider that anyone not in open is hiding... Open makes you a "REAL MAN / WOMAN / THING!" you know :ROFLMAO:

This is a source of constant amusement for me :)
 
I've pointed out the pay-to-winness of Horizons before.

Most responses to this will revolve around PvP being optional and point out that you can just take your CMDR to an isolated area or remain in Solo/PG.

Personally, I think self-handicapping to find an appropriate non-PvP challenge is an absurdity, but I don't feel the risk of a hostile CMDR encounter is any reason to avoid having a non-Engineered vessel...the unmodded Viper III I use to RES hunt has never been used in any mode other than Open and isn't likely to get shot down no matter who or what attacks it...not that any CMDRs ever do, as they expect it to be fully Engineered and thus far too fast to be shot down. I might have to be more cautious in a deathtrap of a ship though.
I think its dumb and bad for the game that PvP can be made optional, so i never use Solo or PG. (please note i dont expect that to change and im not arguing for it to change, too far down that road anyway).
 
For crying out loud. How is this complex to understand?

Players can attack players
Players without engineering will get instantly obliterated by those with
Players that attack players will almost certainly have engineered their ships

given those three points, suggesting that people dont engineer their ships so they can get PvE challenge is suggesting they sign themselves up to being target practice in PvP.
Git gud noob.
 
I think its dumb and bad for the game that PvP can be made optional, so i never use Solo or PG. (please note i dont expect that to change and im not arguing for it to change, too far down that road anyway).
I feel similarly, but it's always been possible to avoid direct PvP, and the game has neither the network model, nor the degree of rule enforcement necessary, to support the gameplay we'd find ideal.
 
I think its dumb and bad for the game that PvP can be made optional...
For the majority of the playerbase the opposite is considered.

ETA: Sourced from the very same Dev post that stated the majority play in open - but a minority are involved in PvP activity.
 
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I've pointed out the pay-to-winness of Horizons before.
Personally i think its long past the time where they should merge Horizons with the base game. The arrival of Odyssey is the perfect time to do that.

Ok, some people might be still on potato PCs, so there should still be an option to play without Horizons and its associated components, but it would get almost everyone on a level playing field then.

FD then should avoid partitioning player power levels like this again.

As for the topic, as we've seen from what FD have done with combat zones, they don't make NPCs harder, they just make them bullet sponges. Yeah, Dangerous and above get engineered modules, but its not usually a big issue as long as you have a decently engineered combat ship yourself. If not doing combat and just running, then again, its not usually an issue, you don't stick around to get shot at much.

Of course, it all depends on access to engineering.
 
I think its dumb and bad for the game that PvP can be made optional, so i never use Solo or PG. (please note i dont expect that to change and im not arguing for it to change, too far down that road anyway).
And i think it was a good design decision, but didn't go far enough. They should have made 2 separate servers. One with PvP and one without.
 
Also, good example of someone who feels very different to OP here

 
No the most whined about topic is modes, usually moaned about by those folk who consider that anyone not in open is hiding... Open makes you a "REAL MAN / WOMAN / THING!" you know :ROFLMAO:

This is a source of constant amusement for me :)
Ohh you mean like this:

I think its dumb and bad for the game that PvP can be made optional, so i never use Solo or PG. (please note i dont expect that to change and im not arguing for it to change, too far down that road anyway).
Thats an impressive crystal ball you have there CMDR
 
Also, good example of someone who feels very different to OP here

Without knowing I wonder if they scanned the target and assessed its capability, took into account its rank, thought about starting smaller (since they took a break) or just saw a ship and went for it.
 
Without knowing I wonder if they scanned the target and assessed its capability, took into account its rank, thought about starting smaller (since they took a break) or just saw a ship and went for it.
I think (from a DM to the poster) it was a mix of all of that being left undone, I don't think lack of ability particularly - more unaware of the difference engineering has made to even NPC's these days :)

ETA: I offered assistance in catching up with the 'new' stuff - Guardian, Thargoid & Engineering etc.
 
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This would 'fit' your own game nicely.

However: Let me refer you to this thread:

https://forums.frontier.co.uk/threads/okay-seriously-what-the-hell-is-with-combat-these-days.550271/
The post below is fairly representative of the minority view that calls for 'tougher NPC' solely as, in order to be part of the PvP contingent, they have to build massively overpowered ships in order to on the same level as the rest of the group.

For any player not in the least interested in participating in PvP an average PvE build (which can actually carry a little cargo and be able to jump more than a couple of LY) might find plenty of 'challenge' in the current NPC behaviour.

For crying out loud. How is this complex to understand?

Players can attack players
Players without engineering will get instantly obliterated by those with
Players that attack players will almost certainly have engineered their ships

given those three points, suggesting that people dont engineer their ships so they can get PvE challenge is suggesting they sign themselves up to being target practice in PvP.
 
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