Thanks. I just love talking with geniuses. The rest of the world must seem so dim to them.
BH is 2 and 4 in Civil Unrest, Trade is 2 in Boom, data is 1, missions are what they say on the tin. Remember if there is any other activity there is a heap of benefit in going past 10.
The value of a transaction was posted by Frontier in Jan 2016 - (linked above in sticky) there have been some changes - notable Murder, fines and explo data nerfed (as far as we can tell proviso)
I don't think it actually exists. There seems to be a maximum influence gained per tic but the number of transactions to make a difference varies wildly based on population and the actions of other players. In low population systems you may hit the influence gained/lost cap fairly quickly but in high population systems you'll still have to work really hard to make meaningful differences. I'm not a genius, now, and don't know the math. That's just a summation based on my observations and the feedback I've received from my player groups.Wish I knew about the 10 transactions cap per tick earlier.
Wish I knew about the 10 transactions cap per tick earlier. Why isn't this cap highlighted to all players somewhere?
It only applies if there's absolutely no other BGS-affecting player activity in the system, which is a fairly uncommon case. In most systems there'll be at least someone passing through with a few trade goods, or a mission, or a little bit of exploration data, at least some days of the week. (And high population systems tend to have things which attract higher player traffic, so are doubly difficult)the number of transactions to make a difference varies wildly based on population and the actions of other players.