Indeed... I'd suggest with the most recent update to ED, we've only just seen the first "top quality content" update to ED in 2-3yrs... And even then, it still has some serious balance/mechanics issues still in it from questionable design.
I'm concerned TBH at the lack of progress in ED in the past 2-3yrs. And I'm concerned what that means. ie: How can those same 100 people produce content of true bar raising quality this year, when seemingly it was so hard last year... and the year before that?
For me, space legs would require a whole new level of game mechanics with purpose and depth to make it worth while. And FD seem to really struggle with game mechancis with purpose and depth. So my hope is this year will see atmospheric landings with some basic mechanics for it (eg: surface mining), but which ultimately just adds a huge amount to exploration content/variety.
Can anyone for example look at the current depth of the game. The amount mechanics and depth have moved on over the past 2-3yrs. And imagine DB's kickstarter sales pitch of landing on a planet to big game hunt a creature for a mission etc etc ever being in the game, in any form that is a solid worthwhile mechanic? I cannot even envisage space legs being added as a worthwhile addition looking back at the past few years...
I can't count that. The main reason is when horizons was announced they had to do what they said they were going to do, but some of it was just the wrong stuff to develop at the time. Things such as crafting, passanger missions, multicrew should not have been developed then. They should have done the exploration, the mining, the trading tools etc. Things like multicrew can wait in my view. Not really needed until space legs becomes a thing. Passanger missions could have waited too and could do with a lot more depth to them. We really could have done with NPC comms before we got passanger missions.
For me with horizons, the stand out products were Holo-Me (but not really needed) and SLF (not including planetary landings as that was great.
In fact I would say that the trade tools, exploration and mining should have been done in season one instead of powerplay and CQC.