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So either kill off the subset of the population irl that's glitching/hacking or leave it in (not serious here just alluding to the sock reference in the previous post.. which.. honestly I'd love to see used on cheaters.)
 
Nope. Combat logging is a great thing.

It encourages people to actually play in open in the face of hackers/glitchers, which are apparently as common as actual players doing pvp.

You can't expect anyone to take you seriously with a post like that do you? Hackers/glitchers are such a small issue that its almost non-existent. What I am quite sure you are calling hackers and glitchers are griefers who are playing by the rules, have highly engineered ships, combat skills, and usually attack in mass. Griefers negatively impact the game but they are playing by the rules. The fact you have to log to get away from them says more about you than it does them. If you took 30 minutes to learn how to escape even the best player in the best ship 95% of the time, you wouldn't have to log. Being to lazy to learn the game and take proper precautions is not an excuse for combat logging.
 
You can't expect anyone to take you seriously with a post like that do you? Hackers/glitchers are such a small issue that its almost non-existent. What I am quite sure you are calling hackers and glitchers are griefers who are playing by the rules, have highly engineered ships, combat skills, and usually attack in mass. Griefers negatively impact the game but they are playing by the rules. The fact you have to log to get away from them says more about you than it does them. If you took 30 minutes to learn how to escape even the best player in the best ship 95% of the time, you wouldn't have to log. Being to lazy to learn the game and take proper precautions is not an excuse for combat logging.

Link to 30 mins -> ACE lessons 'cos I need it being 81.
 
Since you are 81 and I respect my elders I'll give you the abbreviated version.


If you go into open.
1) Do not fly shieldless
2) Engineer your ship to be able to escape. This includes but may not be limited to heavy duty deep plating for your hull (costs no weight but gives hull strength), your distributor (engine focused), and your shields (reinforced hi cap). (also, no e rated stuff either, for you own good. I get d rated stuff gives more jump and a bit more speed, but consider A rating key modules, you don't loose that much from the d rated stuff)


When interdicted by a player do these things, in this order, as fast as possible:

1) open your nav panel and select another system to hi-wake to
2) 4 pips systems 2 pips engines
3) submit
4) Max throttle and immediately boost away from your attacker and engage your fsd (keep boosting away)
5) Fa off and align with your target system (keep boosting away)
6) Put your ship into a spin heading toward your target system (and continue boosting)until the fsd is fully charged. when your fsd is charged, turn fa on to stabilize your ship for jump, and jump

Congrats you have escaped all but the most skilled attacker in a ship designed to interrupt your fsd. You are not going to run into that build often (unless they are specifically hunting you and don't want you to escape). Its a specific build and it sacrifices quite a bit so I wouldn't worry about it too much. Now it is possible for your attacker to follow you and try again but this is rare and honestly not worth the attackers time since you can repeat this over and over.

There 30 minutes in 5
 
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[retracted] I thought FDEV had posted a new announcement but it's the old one haahahahaha - so much waffle - whoops.
 
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You realize this was in August, right? The community was very vehemently asking for an update, so we got one.

"Get on with it & drop atmospheric plants" - I'm afraid it doesn't work like that.
 
Since you are 81 and I respect my elders I'll give you the abbreviated version.


If you go into open.
1) Do not fly shieldless
2) Engineer your ship to be able to escape. This includes but may not be limited to heavy duty deep plating for your hull (costs no weight but gives hull strength), your distributor (engine focused), and your shields (reinforced hi cap). (also, no e rated stuff either, for you own good. I get d rated stuff gives more jump and a bit more speed, but consider A rating key modules, you don't loose that much from the d rated stuff)


When interdicted by a player do these things, in this order, as fast as possible:

1) open your nav panel and select of another system to hi-wake to
2) 4 pips systems 2 pips engines
3) submit
4) Max throttle and immediately boost away from your attacker and engage your fsd (keep boosting away)
5) Fa off and align with your target system (keep boosting away)
6) Put your ship into a spin heading toward your target system (and continue boosting)until the fsd is fully charged. when your fsd is charged, turn fa on to stabilize your ship for jump, and jump

Congrats you have escaped all but the most skilled attacker in a ship designed to interrupt your fsd. You are not going to run into that build often (unless they are specifically hunting you and don't want you to escape). Its a specific build and it sacrifices quite a bit so I wouldn't worry about it too much. Now it is possible for your attacker to follow you and try again but this is rare and honestly not worth the attackers time since you can repeat this over and over.

There 30 minutes in 5

Thanks - it's almost what I do, but the sequence sounds butter than the insane chicken mode I usually adopt. Thinks - I must get a remote controlled AC switch on my modem so make combat logging easier .. ;-)
But I'd be happier if I could blow the griefers out of the sky instead ---- of at least cost them a lot of Cr's in repairs - umm maybe running away is better - no fight - no adrenealin - no payback.... umm. :)
M
 
I just have one question. When does Q4 start? I have not found any date at all in the forums.

The long version:

As a previous owner and operator of a small tax accounting bussiness who delt with small bussiness's and the general public for more than 30 years. Accountants utilize the terms "FISCAL" when establishing the various difference in calendar years that some companies and or corporations in dealing with taxes. Once a fiscal year has been established with the IRS (Internal Revenue Service) here in the states, I don't know how Europe handles it. With few exceptions, a fiscal year which doesn't have to start on Jan. 01 can never be changed or altered. The general public uses a fiscal year that starts Jan 01 and ends on Dec. 31. Which when one does the math provided it's not fuzzy math, is 12 months. Dividing them into 4 equal portions, because bussness's and corporation are required to file tax's 4 times a year, every year has 4 quarters. The general public is only required to file their taxs once a year. Though the year actually starts in Jan 01 and ends Dec. 31. The IRS gives the general public until April 15 of the year to file their taxes because most individuals don't have an accountant to handle their paper work and having the extra time makes it easier for the general punlic to aquire all the nessasary documents and forms nessasary. Where as bussnises have accontants to keep abreast of all the paperwork, and forms. They don't get additonal time and it's easier to do in smaller segments for them then it is to do it once a year like the general pulic gets to do.

Regardless of when a bussiness fiscal year starts or in the case of the general public, a year contains 12 months and unless one uses some sort of fuzzy math, that works our when divided to be 4 equal segments. Thus most often referred to as "Quarter's", each containing 3 months. Thus the first quarter starts Jan. 01 and ends Mar. 31. The second quarter starts Apr. 01 and ends June 30. The third starts July 01 and ends Sept 30. The fourth quarter would then start Oct. 01 and end Dec. 31.
 
Agreed. I hate this place. Coming to the “official forum” to read anything was a mistake. Mercifully I read the OP and the last two pages so I should keep down my lunch.

I just search and read Zac's comments. They are the only ones that really matter. Zac is a good guy taking the time to answer questions about the original post. No sense wading through all the salt that some like to add to every thread on the Forum. Click on Zac then view Forum posts and one doesn't even have the search the thread.
 
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1) Do not fly shieldless
2) Engineer your ship to be able to escape. This includes but may not be limited to heavy duty deep plating for your hull (costs no weight but gives hull strength), your distributor (engine focused), and your shields (reinforced hi cap). (also, no e rated stuff either, for you own good. I get d rated stuff gives more jump and a bit more speed, but consider A rating key modules, you don't loose that much from the d rated stuff)


When interdicted by a player do these things, in this order, as fast as possible:

1) open your nav panel and select another system to hi-wake to
2) 4 pips systems 2 pips engines
3) submit
4) Max throttle and immediately boost away from your attacker and engage your fsd (keep boosting away)
5) Fa off and align with your target system (keep boosting away)
6) Put your ship into a spin heading toward your target system (and continue boosting)until the fsd is fully charged. when your fsd is charged, turn fa on to stabilize your ship for jump, and jump
1) Flying with shields is wrong.
2) I won't, because I fit for what my needs are, and it's not always combat situations 24/7



1) I just low wake because I don't like easy mode, besides, that's IF I even get dicted.
2) 4 pips ENG, 2 to SYS.
3) I boost toward my attacker whilst naked and shieldless, daring them to try something.
4) FA off is not possible when playing on my playstation 2 era dancemat
5) Spinning is only going to make it easier for me to die, no thanks. I like pretending that space is a 2D plane, not a 3D, that was I don't get confused as to which is "up" and which is "down"



If I follow your steps, I would be dead so fast that I wouldn't even be finished doing the dropping out of SC animation
 
I just search and read Zac's comments. They are the only ones that really matter. Zac is a good guy taking the time to answer questions about the original post. No sense wading through all the salt that some like to add to every thread on the Forum. Click on Zac then view Forum posts and one doesn't even have the search the thread.

Or click the Frontier icon near the top left above the first post on each page, and hop from FDev post to FDev post using the Frontier icon on the right!

:D S
 
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1) Flying with shields is wrong.
2) I won't, because I fit for what my needs are, and it's not always combat situations 24/7



1) I just low wake because I don't like easy mode, besides, that's IF I even get dicted.
2) 4 pips ENG, 2 to SYS.
3) I boost toward my attacker whilst naked and shieldless, daring them to try something.
4) FA off is not possible when playing on my playstation 2 era dancemat
5) Spinning is only going to make it easier for me to die, no thanks. I like pretending that space is a 2D plane, not a 3D, that was I don't get confused as to which is "up" and which is "down"



If I follow your steps, I would be dead so fast that I wouldn't even be finished doing the dropping out of SC animation

I told you what works, I don't care if you choose significantly worse ways, its your rebuys, not mine. Do what you like, but lets not pretend like you have a snowballs chance in hell of escaping anyone doing what you posted. Your attackers will also feel better knowing they killed another shieldless sap who refuses to take adequate precautions and makes bad decisions in open. If you can't do the simple things I said or have to "pretend" you are in 2D space, then you are one of the worst pilots in elite and shouldn't venture into open in the first place.
 
I seriously hope that this new content is going to be space legs.

No. Atmospheric landings. You can run around in many, many other games. The only games where you can land on atmospheric worlds in our simulated galaxy I know of are Elite 2: Frontier and First Encounters. Both prequels of ED from the 90s and if you didn't play those you really don't know how awesome that kind of freedom is.
 
No. Atmospheric landings. You can run around in many, many other games. The only games where you can land on atmospheric worlds in our simulated galaxy I know of are Elite 2: Frontier and First Encounters. Both prequels of ED from the 90s and if you didn't play those you really don't know how awesome that kind of freedom is.

You can fly ships in many many other games too. but they are not Elite or in the Elite world. But while I would like First Person Perspective play (depending on implementation) I would much prefer to have atmospheric planets first, at least the atmospheric planets without complex intelligent life anyway.

Yes you can run around in other game worlds, but I do not want to run around in other game worlds, I want to run around in this one, as well as land on other planet types. I want to have adventures in the game, but not being able to leave you ships seat limits those possibilities greatly.
 
You can fly ships in many many other games too. but they are not Elite or in the Elite world. But while I would like First Person Perspective play (depending on implementation) I would much prefer to have atmospheric planets first, at least the atmospheric planets without complex intelligent life anyway.

Yes you can run around in other game worlds, but I do not want to run around in other game worlds, I want to run around in this one, as well as land on other planet types. I want to have adventures in the game, but not being able to leave you ships seat limits those possibilities greatly.

The selling point - to me at least - would be that atmospheric landings would do without any further content, besides a decent representation of flight physics which would be my only requirement (and I guess that's not quite trivial). Whereas space legs would appear empty and pointless to me without any further functionality.
 
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