Yes I know. But your ideas get derailed by people who want OOgame and you're relaxed about it.
Check my posting history. At no point have I wanted an open BGS because the BGS is not set up for open only play. If thats not enough for my credibility than I can;t say any more.
But to summarise my only Open Powerplay idea: the BGS is highly abstracted where causes cannot be mapped to effects- i.e. due to aggregation of activity you can't know who did what. In Powerplay you can, because everything is an explicit outward facing indicator of intent. Pledges, territory, phase of Powerplay (i.e. prep, expansion, UM etc) cargo all meld to allow easy identification and intent that can be mapped in real time almost 1:1 to a commander.
From this, at least half of Powerplay should be open only, because the bits we have are pretty much all set up for it. What I also argue is that solo and PG need activities that are equally vital but play to solo and PG strengths in ED- i.e. small missions. This would then allow a more lore centric half to dovetail.
Here it is:
This is a Powerplay overhaul proposal that uses all of Sandros ideas plus a few more based on the 3.x BGS rework to enhance the feature, and employ strong anti 5C measures. Sandro Sammarcos proposal changes are included as they were originally. Problem Powerplay does not function well across...forums.frontier.co.uk
If FD called a vote tomorrow on "Shall we implement Rubbernuke's idea?" I'd vote "yes", but if they asked "Shall we implement OOPP?" I'd vote "no" because I'd fear the follow-on.