Powerplay How is Powerplay not open only yet?

It's clearly a PvP game mode where players choose a side and fight for terretory. So why is it allowed in solo, where you can't defend against someone undermining your system, or can't attack your enemies fortification attemtps.

It would be a lot more interesting and fair if it was open only and we actually had propper powerplay. As it is now people just go into solo and play the same game mode with eachother, but not on the same board. It's completely broken that way.

If they don't want to take powerplay away from solo, they could at least split open and solo so that people in open aren't playing with the same powerplay as the people in solo.

Does anyone know how to convince FDev to do this?
 
It's clearly a PvP game mode where players choose a side and fight for terretory. So why is it allowed in solo, where you can't defend against someone undermining your system, or can't attack your enemies fortification attemtps.

It would be a lot more interesting and fair if it was open only and we actually had propper powerplay. As it is now people just go into solo and play the same game mode with eachother, but not on the same board. It's completely broken that way.

If they don't want to take powerplay away from solo, they could at least split open and solo so that people in open aren't playing with the same powerplay as the people in solo.

Does anyone know how to convince FDev to do this?
FD now have all the answers (and I mean all of them) to at least fix Powerplay without starting again (which is also good). It just comes down to what FD want to do with the feature (if anything).
 

Robert Maynard

Volunteer Moderator
It's clearly a PvP game mode where players choose a side and fight for terretory. So why is it allowed in solo, where you can't defend against someone undermining your system, or can't attack your enemies fortification attemtps.
While Sandro later retconned the feature around the time of the Powerplay Flash Topic (May'18), when Frontier decided to implement it they did so in all three game modes as a feature that does not require any player to engage in PvP to participate in the competition between powers, in a game where other players (and therefore PvP) are optional extras.
It would be a lot more interesting and fair if it was open only and we actually had propper powerplay. As it is now people just go into solo and play the same game mode with eachother, but not on the same board. It's completely broken that way.
It might be more interesting for those who enjoy PvP, not so much for those who don't enjoy PvP, and removed completely from console players without premium platform access (as they cannot play in either multi-player game mode) - and there's no need to even tolerate PvP to engage in any feature in this game (apart from CQC, of course). With regard to fairness, players in all game modes affect Powerplay in the same way with PvP opposition being optional for those who wish to engage in it.
If they don't want to take powerplay away from solo, they could at least split open and solo so that people in open aren't playing with the same powerplay as the people in solo.
Frontier have been very clear that the galaxy will remain shared between the three game modes (and now three platforms). All players enjoy the privilege of affecting the shared galaxy state, by design, whether they engage in PvP or not.
 
While Sandro later retconned the feature around the time of the Powerplay Flash Topic (May'18), when Frontier decided to implement it they did so in all three game modes as a feature that does not require any player to engage in PvP to participate in the competition between powers, in a game where other players (and therefore PvP) are optional extras.

It might be more interesting for those who enjoy PvP, not so much for those who don't enjoy PvP, and removed completely from console players without premium platform access (as they cannot play in either multi-player game mode) - and there's no need to even tolerate PvP to engage in any feature in this game (apart from CQC, of course). With regard to fairness, players in all game modes affect Powerplay in the same way with PvP opposition being optional for those who wish to engage in it.

Frontier have been very clear that the galaxy will remain shared between the three game modes (and now three platforms). All players enjoy the privilege of affecting the shared galaxy state, by design, whether they engage in PvP or not.
I don't think you know what you're talking about. It's not that "powerplay would be better with PvP" powerplay is PvP. Players are competing versus players for terretory and CC. The problem is that people can't do that propperly due to not being able to defend themselves.

Console players having to pay premiums has nothing to do with FDev and shouldn't impact their decision making.
 
How is there still this thing about forcing everyone to be in only one "true" game mode, completely ignoring all the mechanics that do exist and allow you to defend yourself? PvP is an option for a more engaging experience, for those that want it - that's the core philosophy for ED. You defend yourself against undermining by fortifying... all Powerplay actions have proper counters the same way every other competitive aspect of this game does (two-way CGs, BGS) because as mentioned this is a pan modal game and all the 3 modes are valid.

This is an instanced P2P game, not EVE Online. As such, even open won't guarantee you will be seeing every player in a system unless the networking is extensively remade. When enemies keep spying into your private discords to know where you are, and they end up having to send friend requests because the instancing in this game is unreliable and to check whether they've been blocked, you know there are problems.

Most of the PP system suffers from limitations: NPCs aren't a threat to engineered ships, 100% fort/UM "cancel" situation, overheads, extreme trigger scaling at short/long distances even with favorable/unfavorable BGS. It also has some really bad self-harming actions that shouldn't be possible: all 5c loss making garbage systems that powers have and they can't get rid of them, and the further effort players need to keep doing to counter further bad actions. These are things desperately need some attention.

After its original release PP had support for a while with improvements, but afterwards we've had a long time with no PP updates of any kind and now we're heading towards an Odyssey release with no way of even earning merits through Odyssey content. If you're playing in Odyssey, even the game mode won't matter.
 
Even if they make Powerplay open only, it is easy to handle it. You take your stuff in open, fly in solo to the target station and inside the station you change to open again. And with undermining it would be not very different.

I think the only possibility to defend systems is increasing/etablishing power of PMFs to declare commanders oder hole squadrons to enemys of their controlled systems :sneaky:
 

Robert Maynard

Volunteer Moderator
I don't think you know what you're talking about. It's not that "powerplay would be better with PvP" powerplay is PvP. Players are competing versus players for terretory and CC.
Indeed there is competition between players - however that competition does not require players to be in the same instance (itsi) as opposing players, hence the competition is indirect and asynchronous - much like the BGS and opposing Community Goals. Players can, of course, choose to play among those who would oppose them - however that is their choice to do so and is not a requirement of the game feature.
The problem is that people can't do that propperly due to not being able to defend themselves.
Defending against opposing players doesn't require itsi-PvP - options are available to all players in that regard, whether or not their opponents want to engage in PvP. While that may be a problem for players who want to oppose other players using PvP, the game does not require any player to play among other players, much less engage in itsi-PvP, even when participating in game features that offer indirect competition. CQC is the single exception to this philosophy.
 
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Easy fix: once the commander is pledged (pledge can be done in OPEN), SOLO/PG mode are "disabled" from log screen and double-clicking on SOLO/PG prompts a menu which eventually allows the CMDR to "leave power" without the need of being in game...
 
Its logical that it should be open only.

Would be great if we know the statistics about players that engage with power play. Maby ED is affraid that lots of cmdrs would abandon it, if it was open only.
 
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