ANNOUNCEMENT Gamescom Reveals - Fleet Carrier Details

Ok, quote noted, but I often use my T9, Cutter, Corvette or one of my Anacondas in my gameplay.
Tell that to the droves who left the game because there is zero gameplay.

Fleet carriers are just another hopeful carrot-on-a-stick; creating a buffer zone in which to purchase micro-transactions and keep up hope, buying time for the developers to plug holes in the leaking ship.

Ideas are cool. Stuff is cool. Making your own fun is cool.

However.... ideas, stuff and making your own fun is not gameplay.
 
Tell that to the droves who left the game because there is zero gameplay.

Fleet carriers are just another hopeful carrot-on-a-stick; creating a buffer zone in which to purchase micro-transactions and keep up hope, buying time for the developers to plug holes in the leaking ship.

Ideas are cool. Stuff is cool. Making your own fun is cool.

However.... ideas, stuff and making your own fun is not gameplay.
Well, I'm going to tell you straight that you're wrong. Since I play this game I know that by definition there is not "zero gameplay".

Now I'm going to ask you: do you play it?

This is a logic trap. If you reply "no" I'm going to say that you are in no position to talk about its gameplay; if you reply "yes" I'm going to point out that you've admitted the gameplay is non-zero.
 
Sorry if this has been asked/discussed here (I know FD hasn't detailed it).

Let's say I give permission to someone to land on my carrier. They land and then log off. We have a falling out over something (Arx ruined everything/nothing:cautious:). Or for whatever reason, I revoke their docking priviledges. First, will that be allowed? Second, what happens to their ship(s) that are docked?

Regardless of the answer to these questions, they and other situations presented here and in other threads on FC shows the miriad of conditions FDevs have to account for. Perhaps why the delay in implementation. I don't envy them for that but as a programmer, I can't wait to see how they handled them all - and the ones none of us have yet to consider/identify. Devil's in the details. :geek:
I would assume something based on what happens if you are docked at a rescue ship when it vanishes after the station stops burning, you log in at the nearest facility that you could dock at if none are available in the system you are in space just over 10km from where the carrier is/was.
 
I put it to the honourable gentleman that buckyball racing is game-play, as is mining and trading and smuggling and Powerplay and ganking and building the perfect ship and going to places nobody has ever seen before. Not all games need to lead you by the nose or have a plot arc.

And let me ask the honourable gentleman, how he decides what to do when he gets out of bed in the morning.
 
Can one make a sandcastle in one's own back yard and, if so, will it be as good as one can build on the beach?
A sandcastle in the backyard could stand forever and be built upon forever with the right foundation but one built on the beach can be swept away with the tide. A non-sequitur but an interesting image.

Elite is and always was at its heart a sandbox game where yes we can make our own fun, there are other aspects now but they are all pretty much optional.
Can you clarify? You're saying that gameplay is not essential to the program and is fully optional; mostly left to the imagination?
 
Can you clarify? You're saying that gameplay is not essential to the program and is fully optional; mostly left to the imagination?
That's what a sandbox is. You can be given any amount of toys, but ultimately it's up to you what to make of them. Granted, the toybox of ED is pretty sparse compared to other sandbox MMOs.
 
A sandcastle in the backyard could stand forever and be built upon forever with the right foundation but one built on the beach can be swept away with the tide. A non-sequitur but an interesting image.
I think you'll find sun, wind and rain will destroy it as effectively as the tide, and maybe not much slower. It getting destroyed is part of the fun, after all. Sand castles are not supposed to last; the fun is in building them in a few idle hours and then letting them go. If we wanted them to last then we would add cement. We would take them home with us. Which makes your back-yard palace the non-sequitur.

But my point was that Elite Dangerous is a beach to build your sand-castles on and it is a good beach; the sand is neither too wet or too dry and there are good friends to meet who also enjoy building sand-castles. Other people are sun-bathing, flying kites, racing dune-buggies, exploring in rock-pools or just taking the dog for a walk. The town council rent out deck chairs, but you don't have to get one. They also arrange races and communal cook-outs, but you don't have to take part if you don't want to. You can just sit on the beach and build sand-castles. It's a good beach.

There are other beaches that have rides and amusement arcades. They have waxworks and donkey rides and guided tours and cafes and posh restaurants and bars. You can enjoy yourself all day long going from one to the other, but the beach doesn't allow dogs or kites, there's nowhere to drive a dune buggy and no rock pools. If you want to sun-bathe you have to rent a pitch, and it's all pebbles and donkey poo so you can't build a sand castle.
 
I think you'll find sun, wind and rain will destroy it as effectively as the tide, and maybe not much slower. It getting destroyed is part of the fun, after all. Sand castles are not supposed to last; the fun is in building them in a few idle hours and then letting them go. If we wanted them to last then we would add cement. We would take them home with us. Which makes your back-yard palace the non-sequitur.

But my point was that Elite Dangerous is a beach to build your sand-castles on and it is a good beach; the sand is neither too wet or too dry and there are good friends to meet who also enjoy building sand-castles. Other people are sun-bathing, flying kites, racing dune-buggies, exploring in rock-pools or just taking the dog for a walk. The town council rent out deck chairs, but you don't have to get one. They also arrange races and communal cook-outs, but you don't have to take part if you don't want to. You can just sit on the beach and build sand-castles. It's a good beach.

There are other beaches that have rides and amusement arcades. They have waxworks and donkey rides and guided tours and cafes and posh restaurants and bars. You can enjoy yourself all day long going from one to the other, but the beach doesn't allow dogs or kites, there's nowhere to drive a dune buggy and no rock pools. If you want to sun-bathe you have to rent a pitch, and it's all pebbles and donkey poo so you can't build a sand castle.
From this Logic can I make a comparison to Elite : Dangerous being like the old folk tale, 'Stone Soup?'

The stone is worthless and contains no value but it used to create a 'soup.' The soup however, is worthless alone and does not become soup until people were enticed to put their own food in the pot.
 
From this Logic can I make a comparison to Elite : Dangerous being like the old folk tale, 'Stone Soup?'

The stone is worthless and contains no value but it used to create a 'soup.' The soup however, is worthless alone and does not become soup until people were enticed to put their own food in the pot.
But is a beach without people any less valuable than an amusement arcade without people?

There are people who would look the the Elite Dangerous beach and say there's nothing there; no amusement arcades, no burger shack, nothing to do all day but sit on the sand. And that's OK, they're better off at the other beach. We can explain until we're blue in the face that the beach is better because it doesn't have these things, but it generally doesn't achieve anything. And perhaps the Elite beach might profit from a few cafes and maybe one small amusement arcade. But if you were to take half the beach for rides, have brass bands marching up and down, if you banned dogs and kites for fear of health and safety, you will destroy the very things that made the beach what it was.

It is true that the stories in ED do not go anywhere. The Guardian ruins are a simple grind, once the commanders who went before us have discovered their secrets, the generation ships are just sad stories, Galnet articles either have no effect on the galaxy or finish in almost meaningless community challenges. It could be better, but anything that is added must be optional and therefore added with a delicate touch. People like building sand castles and will get annoyed if a donkey ride that they have no interest in stomps them down and drops poo on them. On the other hand, designers with such a deft touch are expensive to hire.
 
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