Notice GalNet changes

Was the Gan Romero story reflected in-game?
The Gan Romero storyline was always envisaged as an off-camera narrative. The fact that some people assumed it had an in-game component, and went searching for Romero, was for me further evidence that off-camera GalNet stories could be detrimental to the player experience, and cemented our desire to ensure that all GalNet content related to things that were actually in the game.
It cost nothing to put a dbx down there in the Guardian sector with an ending to the story (could even use the same mold as the recon 6 crash site)
 
Why on EARTH is it so hard to change the contents of a COMPUTER SIMULATION?

It can only be done on Thursdays? Like, what?

I think it's because the intern only works one day a week.

Q
Pretty sure they can do it anytime, it just requires taking the game offline, which they prefer to do on a schedule, and no more than once a week, so that players don't flip out.
 
Why not add to the mystery and add a dvd on the planet with no pilot just a short log stating "if anyone reads this ..."

As for the difficulty adding to the game I would say when writing something with as much data as ED the first thing I write is the tools, these tools get expanded as the game does for ease of creating stuff. It's not hard to click: add item, scroll to ship, dbx, select a location, landed and coordinates. Finally add log data and type out the log and click complete. If it's more difficult than this then Fdev are doing it wrong.
 
As for the difficulty adding to the game I would say when writing something with as much data as ED the first thing I write is the tools, these tools get expanded as the game does for ease of creating stuff. It's not hard to click: add item, scroll to ship, dbx, select a location, landed and coordinates. Finally add log data and type out the log and click complete. If it's more difficult than this then Fdev are doing it wrong.
I'm sure that's exactly what FDev have done but you are missing the actual content of the discovered log. That needs to be written, possibly recorded, made interesting, different from the last DBX you seeded, refer to the right star system and coordinates it's in, and possibly to another star system if there's a story thread.

It may not seem a huge job in the scheme of things but writing a brand new story every day (and you might need many, it's a big galaxy!) is not trivial. So for me it makes sense if FDev prefer not to throw story writing efforts away, in fluff articles that half the people I have heard in the past complain have no relevance in game.

If they are going to write stories, then they will have a presence in game or they won't make it into Galnet. For me that's all the announcement really means. There's no mention of them stopping writing stories altogether and perhaps it has come about now because FDev finally feel they have developed tools, to the point that seeding ingame assets is trivial enough to be assigned, every time there's a story for it.
 
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Why not add to the mystery and add a dvd on the planet with no pilot just a short log stating "if anyone reads this ..."

As for the difficulty adding to the game I would say when writing something with as much data as ED the first thing I write is the tools, these tools get expanded as the game does for ease of creating stuff. It's not hard to click: add item, scroll to ship, dbx, select a location, landed and coordinates. Finally add log data and type out the log and click complete. If it's more difficult than this then Fdev are doing it wrong.
The game is at least moving in the right direction. At launch, we had to get a client update to get new assets placed. Now it can be done with a server update. Hopefully FD will add the tools necessary to do 'on the fly' updates, in the future.
It's not the simplest task in the world, because ED doesn't have a game server(s). There is no central location running the game. All the data must be fed to the client, for assets to be spawned there.
 
With regard to ED Galnet news stories, ''ongoing lore'' or some would see it as ''fluff'', the words from Drew Wagar many moons ago seem pertinent to the culling of the ''fluff'' from ED (I hope Drew is fine with me quoting him perhaps a little out of context in this case):

Drew Wagar: ''I’m a natural story teller too, and right now, the universe in ED doesn’t have the backstory I think it needs, or the large or small scale narratives I think it deserves. I’m not looking for an overriding beginning to end mission/quest, but more a reason to care about the NPCs, stations, planets and stars; something to engage the emotions or a moral dilemma or two''

o7
 
I'm sure that's exactly what FDev have done but you are missing the actual content of the discovered log. That needs to be written, possibly recorded, made interesting, different from the last DBX you seeded, refer to the right star system and coordinates it's in, and possibly to another star system if there's a story thread.
All it would've taken is a rebalance of efforts.

Instead of five galnet articles about Gan Romero, you'd write three, and the writing effort which would've been expended on the other two articles instead goes into those ship logs.

What we had with Galnet's "fluff" articles was an entire story written from start to end, through Galnet across several articles. Instead, it would've been infinitely more effective to just put the start in a single, possibly two Galnet articles, and then the rest of the writing with the body and conclusion goes in to the in-game content, such as ship logs, beacon data and the like. Same amount of writing, different execution method.

Won't speak for everyone, though I'd hope it's a common understanding that FD don't have infinite resources, and for some things to get love, others have to suffer; I certainly don't expect FD to just magically support the current narrative burden and write more things. What I would've preferred FD do though, is use those writing resources more effectively to represent the content in-game. Again, instead of five or six third-person articles via Galnet with no representation in-game, just do one or two articles, then have a few first/second person logs scattered around as the breadcrumbs to follow to the story's conclusion.
 
With regard to ED Galnet news stories, ''ongoing lore'' or some would see it as ''fluff'', the words from Drew Wagar many moons ago seem pertinent to the culling of the ''fluff'' from ED (I hope Drew is fine with me quoting him perhaps a little out of context in this case):

Drew Wagar: ''I’m a natural story teller too, and right now, the universe in ED doesn’t have the backstory I think it needs, or the large or small scale narratives I think it deserves. I’m not looking for an overriding beginning to end mission/quest, but more a reason to care about the NPCs, stations, planets and stars; something to engage the emotions or a moral dilemma or two''

o7
Yep, I still agree with myself. :)

Cheers,

Drew.
 
Now that we've had some in-game happenings in the meantime (among them even the discovery of a new Thargoid type), Galnet still sticks to its vow of silence. Guess it must be another type of in-game content it's currently focusing on.

I can accept this, but don't we deserve some honesty? Why not tell us "we are working on the new era, until 2020 we only have time for I.I.s and automated CG posts". At least I personally would prefer that.
 
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I think if you're gonna do this, you need more... narratives that we can find things for. Things like the Romero storyline, but... we find him... or perhaps a taunting message!

Elite Dangerous needs things like this to counter the 'mile wide, inch deep' criticisms.
 
Been back into elite for about a week now, after a year long break (well, not really a week, i only played from last monday till the day the update released and broke the game, as usual). I was quite surprised (and sad) to find out that Galnet looked pretty empty. And now i know why.....

I honestly don't know what to say. "Thanks for removing something from the game" i guess..... Although, like many other people already wrote in this thread, i for one am not happy to see the FD drop even whatever little lore galnet used to provide to Elite's galaxy.
Just let me get this straight.... for years a good portion of your playerbase has been asking you to invest more resources into world building, to actually turn galnet articles (aswell as folllow on missions) into an opportunity for gameplay, and you thought the solution to the problem was to downsize Galnet? Okay.....

What i find really hilarious is the reaction some people (only a few, thankfully) expressed in this thread..."Great! Goood job FD! That's the way to go! I welcome this change!"
Either you didn't care about galnet news, in which case you didn't read it....or you did care, in which case this removal only made the game feel more empty, artificial and void to you. What's the logic here? I mean i can understand FD point of view (it's one thing less to worry about and work on for them), but how does this removal improves your game experience? Oh well....

I'm sorry, i'm not trying to be an a** here (although i realise i'm probably failing), but this really feels like a cop out. And if FD doesn't care anymore about their own game lore and world-building (apart from the "all-important" Thargoid threat), then why should the players?
Obviously i know that's not the case. I'm sure your narrative department is filled with brilliant, creative writers, with plenty of great ideas about amazing stories........ just as i'm sure the embarassing state of the latest update release doesn't mean FD doesn't care about their own game anymore...
But i really got to tell you Stephen, from the outside, from the perspective of a player who doesn't know what's going on at Frontier right now..... this really is what it feels like...... even though i'm sure that's not the case.
And since in your opening post you asked for our feedback, well, this is mine..... and it's already longer than every Galnet entry in the last month.

Actually let me say one last thing. You know what this situation really feels like? Live-service game developing 101, that's what it feels like.
You got the developer announcing an existing feature will be removed or downsized... in exchange for some vague promises or roadmaps about future upcoming, exciting developments.
And, as it's usually the case, you even got some fanboy cultists swallowing this pr nonsense hook, line and sinker and applauding the developer....
Oh well, who knows, maybe this time they will eventually turn out to be right......
 
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Galnet was never in the game. That was it's entire problem. I don't think players expect detailed storylines with NPCs, action FMVs and boss fights. Just for something in galnet to connect to the actual game every once in a while.
 
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