My XB beta client is updating.
It would be very convenient to have the ability to plot a "max fuel" route (#3), but of all the things in your list, #7 means the most to me. It'd be very good to get that e-mail that your FC has made the jump, then go in and fix the next point.Fleet Carrier Route plotting:
I've seen alot of people talking/complaining about not being able to plot long distance routes with Fleet Carriers, and I wanted to offer my thoughts and some solutions to the discussion.
Now the most extreme argument is to be able to fill up your hull with Tritium, plot a route to Beagle Point and go on vacation. Obviously this is something that Frontier will never implement for a multitude of reasons, and I wouldn't blame them.
However, plotting one jump at a time AFTER waiting for the cooldown to expire I think is still too restrictive. About halfway into my trip to Colonia from the bubble, I started to wonder if it wouldn't be easier to do it in my long range Anaconda and use the money I would've spent on a FC to transfer any ships or modules I wanted. It takes 20 Mins to COMPLETE 1 Jump in an FC; it would take me ~6 non- boosted jumps in my Conda to travel the same distance. If I only honk and scoop in each system, I could definitely cover the same distance in 20min or less.
What I think would be productive for all of us, is to engage with Frontier on some options in between, compromises if you will. I will list these from more to less extreme (i.e., from closer to the extreme example to closer to the current state)
1. Allow route plotting (max distance Jumps) out to max fuel range (depot+storage) This is still very close to the extreme example.
2. Allow route plotting (max distance Jumps) out to 20K LY (Same as fast route plotting for ships)
3. Allow route plotting (max distance Jumps) out to Depot fuel range
4. Allow route plotting (max distance Jumps) out to max fuel range (depot+storage) but require owner confirmation to proceed with each jump. (essentially FC wouldn't jump while owner is logged out)
5. Allow route plotting (max distance Jumps) out to 20K LY but require owner confirmation to proceed with each jump.
6. Allow route plotting (max distance Jumps) out to Depot fuel range but require owner confirmation to proceed with each jump.
7. Stick with single jump plotting, BUT allow plotting during cooldown. For example, if you try to plot a route with 1 min 30 s left on cooldown, the jump will occur in 16 min 30s.
Obviously you could come up with many more permutations, but I figured these would appeal to most everyone.
Personally, I'm a fan of 5, it is similar to the capability already in-game and wouldn't make FC too "OP" so to speak.
I do think at the very least Frontier could give us number 7. I was curious, so I submitted the current state as a bug and Frontier came back with "by design". My question to Frontier is, why? Letting us know why something is the way it is can go a long way to help us accept it. For example, I hated upkeep as much as the next guy, but once they told us "why" it exists, I still didn't agree with it, but I accepted it, especially when the upkeep prices went down.
Thoughts and concerns CMDRs? (Frontier, would love your insight as well)
This is the placeIs there where feedback should go?
My squadron has been testing the carrier and we still think upkeep is to much and jump range is too short for the amount of fuel. Seems like you get about 5 jumps to max distance before you are out of fuel. Then with three of us we had to mine for way too long to fill it back up.
Is there anywhere in Colonia that sells Tritium?
|Station||arrival ls||Pad||Price||Units||Level||Economy||Timestamp (UTC)|
|Alberta / Berman Market||1426ls||M||50535cr||6729t||high||Refinery||2020-05-14 08:15:56|
|Hephaestus / Malik Station||1014ls||M||50511cr||444t||high||Refinery||2020-05-14 07:33:39|
|Kojeara / TolaGarf's Junkyard||225ls||L||50680cr||5047t||high||Refinery||2020-05-14 14:27:15|
|Luchtaine / Moore's Charm||1502ls||L||50428cr||5483t||high||Refinery||2020-05-14 07:43:58|
|Luchtaine / Neugebauer Mines||1509ls||M||50473cr||11673t||high||Refinery||2020-05-14 07:50:46|
|Ratraii / Colonia Dream||26ls||L||50096cr||2218t||high||Industrial,Refinery||2020-05-14 08:23:01|
|Sollaro / Annan Orbital||1046ls||M||40425cr||3024t||high||Refinery||2020-05-14 07:58:30|
Nice. Thank you most kindly
Station arrival ls Pad Price Units Level Economy Timestamp (UTC) Alberta / Berman Market 1426ls M 50535cr 6729t high Refinery 2020-05-14 08:15:56 Hephaestus / Malik Station 1014ls M 50511cr 444t high Refinery 2020-05-14 07:33:39 Kojeara / TolaGarf's Junkyard 225ls L 50680cr 5047t high Refinery 2020-05-14 14:27:15 Luchtaine / Moore's Charm 1502ls L 50428cr 5483t high Refinery 2020-05-14 07:43:58 Luchtaine / Neugebauer Mines 1509ls M 50473cr 11673t high Refinery 2020-05-14 07:50:46 Ratraii / Colonia Dream 26ls L 50096cr 2218t high Industrial,Refinery 2020-05-14 08:23:01 Sollaro / Annan Orbital 1046ls M 40425cr 3024t high Refinery 2020-05-14 07:58:30
So i take it that we go the beta-patch-1 one day earlier?Greetings Commanders! Today brings our first round of patch changes coming to the currently live Fleet Carrier beta. For Xbox players, the patch will already be available and for PC and PS4, the following changes can be expected at 11:00 am (UTC) today: Fleet Carriers Fixed missing Fleet...forums.frontier.co.uk