Fleet Carrier FAQ

Still wondering why FD introduced an upkeep fee.
(I know you may well have an opinion and we can all speculate (and applaud or boo it) but I wonder why FD did it since it is not a usual mechanic in the game.).
 
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Hi Factabulous great post-
I did PM to see if you knew of a better way to transfer funds and was also wondering if this is intentional or still frowned upon?
Sorry for repeating my post as I may not get one yet but my post was -

Hi,
I have two accounts one has been played for (see below) Not been played in a long time.
Elite msn.PNG



My other account has been played for (see below)
Elite G.PNG



So all in I have around 3,180 hrs in game. The first account has 13 ships with 10 of them being almost fully engineered. This also has all the guardian tech SLF's etc. unlocked so I don't want to lose it. It also has faction rank almost maxed out (King, Admiral etc.)
The second account (played most often) has 12 ships again 10 off fully engineered.

This is my question-
I have recently been thinking of putting aside my initial annoyance with carrier upkeep and getting one.

What would be the most efficient way to transfer the cash from one account to another and is my limit of ships 16 in total or 16 per account?
4S, 4M, 8L?
I want to do this so that I can forget about upkeep for a while or forever (within reason) if at all possible.
Pug
 
Still wondering why FD introduced an upkeep fee.
(I know you may well have an opinion and we can all speculate (and applaud or boo it) but I wonder why FD did it since it is not a usual mechanic in the game.).

one could also look that at this way:

FD had to make a decision, higher cost when buying the FC (like so far with ships) but it might be maybe then also that more easier for players to let those rot and litter systems for years, or make some kind of system that "reminds" players that their "litter" is actually eating every week some of those credit they "grinded" so and so "much" back at year 201X....

And tbh designing of my 2 carriers were a fun experience, I had to decide what modules and for what purposes I will fit in, because it will affect carriers functionality, max exploration range, goods markets/Tritium fuel storage size etc., weekly maintenance for those modules thus also felt understandable.

Having a "bank account" in a carrier that you can divert to weekly maintenance and markets, and deposit or withdraw credits from there, made whole "why maintenance?" non-issue for me pretty much as one can do 20-30 million in a 10 min passenger run at a Python, and I had already billions for years to come I assume (to fuel of carrier and maintenance).
 
What would be the most efficient way to transfer the cash from one account to another and is my limit of ships 16 in total or 16 per account?
4S, 4M, 8L?

There is no limit in ships at carrier (some joker could park 16 Sidewinter alts on "open for all carrier" and block other ships from landing).
Only a limit of 16 ships in a carrier per instance, pretty much as stations have now.

Think most common way to transfer credits between alts through carrier is to use carriers markets, and buy market goods at high price with alt that has credits, from alt that has less credits. Tritium is good trade item as one can also then keep more fuel in a carrier storage to jump carrier (and it has high price, thus more credits per ton profit for alts).

Though I recommend keeping access to carrier "friends / squadron only" while doing that kind of trade, so nobody gets there in a Cutter and empty your markets.
 
Think most common way to transfer credits between alts through carrier is to use carriers markets, and buy market goods at high price with alt that has credits, from alt that has less credits. Tritium is good trade item as one can also then keep more fuel in a carrier storage to jump carrier (and it has high price, thus more credits per ton profit for alts).

Meta-alloys have a nice high, stable galactic average price. Thargoid probes even better but not as easy to find.
 
A quetion on fleet carrier's redemption office: when one redeems at FC, what percentage of the bounty/combat voucher goes into FC's bank, or does it not give anything at all?
 
I have one question about FC : Why are there a billion of these things even if I play in SOLO ?
Simple answer? A fleet carrier is a station, it's not a ship.

And yes there are too many in the Bubble. For reasons known only to FDev, there are very few incentives/initiatives to get carriers out into the galaxy, and removal from the game after decommissioning takes far, far too long. So we have tens of thousands of carriers concentrated in a few thousand systems.
 
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Simple answer? A fleet carrier is a station, it's not a ship.

And yes there are too many in the Bubble. For reasons known only to FDev, there are very few incentives/initiatives to get carriers out into the galaxy, and removal from the game after decommissioning takes far, far too long. So we have tens of thousands of carriers concentrated in a few thousand systems.
They are too big for true exploration, that's why. The range might get you across the galaxy and back, but true exploration requires more than that. Look at a circumnavigation, for example. Then, there's cost, just in general. People struggle to convince themselves of the need to spend on a Conda for exploration, how on earth do you think someone could convince themselves to pay 5 billion plus, and that's ignore modules, fuelling, and running costs.

It just isn't seen as viable to go into the black. What we really need, is a smaller, exploration specialised carrier, because right now, what we effectively have, is a large trade vessel.
 
They are too big for true exploration, that's why. The range might get you across the galaxy and back, but true exploration requires more than that. Look at a circumnavigation, for example. Then, there's cost, just in general. People struggle to convince themselves of the need to spend on a Conda for exploration, how on earth do you think someone could convince themselves to pay 5 billion plus, and that's ignore modules, fuelling, and running costs.

It just isn't seen as viable to go into the black. What we really need, is a smaller, exploration specialised carrier, because right now, what we effectively have, is a large trade vessel.
Exploration before carriers was mostly linear, nebula to nebula, big circles, A to B etc. Now, carriers allow indepth exploration of certain areas for months on end, in a range of ships, to create your own bubble. So for sure you won't explore in a carrier like you do in an Anaconda or whatever, but as exploration tools they are epic. It's worth noting however that CMDR Thauma already did a complete extreme rim circumnavigation in a carrier, and yes myself and others have done Ishum's and return without refuelling.

 
Exploration before carriers was mostly linear, nebula to nebula, big circles, A to B etc. Now, carriers allow indepth exploration of certain areas for months on end, in a range of ships, to create your own bubble. So for sure you won't explore in a carrier like you do in an Anaconda or whatever, but as exploration tools they are epic. It's worth noting however that CMDR Thauma already did a complete extreme rim circumnavigation in a carrier, and yes myself and others have done Ishum's and return without refuelling.

I would still prefer to pay for something with far less features, for a fraction of the cost. I don't need all those extra functions like an L pad or those extra services. I just need a mobile outpost rather than a mobile station.
 
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