Personally I don't want ED to go down the extreme SIM route. Also the ships in ED seem to be able to take huge amounts of punishment.You know, after some thought, I think the only way for atmospheric weather to truly have an affect on flight gameplay beyond some turbulence and keeping the ship under control and on the correct path in high cross wind conditions (like they are attempting to do in Star Citizen) is if they extend fuel loss beyond only hyperspace jumps, where you also loose fuel in super cruise and normal flight, as well as make the flights weight a bigger factor. Basically, they'd have to make the game more realistic for it to be a significant addition to gameplay. I used to be a Flight Dispatcher, and from experience generating flight plans, the lower you fly, the more fuel gets burned. This is why if something goes wrong and the flight has to descend from, say, its planned 30,000 feet to 15,000 feet, the entire flight basically has to be recalculated to make sure he still has enough fuel to get his destination. I'm sure this also has to do with gravity, but winds aloft and temperature most certainly does as well.
The higher the tail wind, the faster the plane goes. Its perfectly fine during the enroute phase of the flight, the more tail wind the better. But as you can imagine, this is certainly not what you want during takeoff and landing, because even a 2 or 3 knot tailwind can drastically increase the planes maximum allowed weight for takeoff and landing, and you'll end up delaying or canceling the flight entirely because its no longer safe. As for temperature...well, generally, the colder the better, because the hotter it gets, the less dense the air, which means the engines have to work harder to gain altitude, and even to slow the plane down for landing, which means, yet again, that your weight will have to be even lower to keep it within the planes max structural limits. We kind of see this in games like Frontier: Pilot Simulator to a certain degree, and we'd have to see it in Odyssey for these thin atmospheres to really matter.