Hey, thanks for the explanation
As a programmer (though far away from this kind of stuffs) i'm curious about this: do they change everything each time? Or perhaps some remains the same (as example, space dust) and other changes? In the former case, is done 'cause when a new build is ... built, the compiler re-address everything, or is 'cause the devs actually changes that in the code?
That is very odd, I have the Steam version so the game is installed in a sub-dir of the Steam installation, which is where I had to place the EDHM files, which is no where near whereSoooo, I am having an issue with the EDHM Hud Mod Tool. I am having a problem with setting a path to the game. I can't just copy and paste, not allowed, it forces you to use a path directory system only and appdata is not readable by the program. I am sure this issue has been brought up someplace in the 39+ pages of this thread, but was really hoping somebody could save me a lot of time and toss me the work-around for this?
Direct from Frontier. I finally got passd that, but now I am hitting a road block where if I try tocreate a new theme or add the theme, it tells me that I have to open the d3dx.ini file. However, when I look at that file, it specifically warns you not to alter it as it may cause a bug in the program, lol. Also, i don't know if I should open that file in the editor tool, the actual program or the game files themselves. This is one of the more confusing mods I have installed in a game, heh. Challenging though.That is very odd, I have the Steam version so the game is installed in a sub-dir of the Steam installation, which is where I had to place the EDHM files, which is no where near where
Which version of the game do you have?
out of curiosity and for science obviously
- Direct from Frontier
- something completely different