In-Development Elite Cougar MFD Cockpit Display - game changing new companion app

so .... no posts (progress) since Sept ... hmmm
There’s been plenty of progress on the project even if I haven’t posted updates here!
To be honest I’ve done a partial rewrite of the core engine because the many layers of abstraction were getting in the way and slowing me down. Plus, I’ve added local database support to the explorer module giving the ability to persist entries in the journal and make an interface so CMDRs can explore that data and find items of interest , eg colliding binaries, high g landable planets, etc. Plus been adding support for exploring systems and stations and currently adding a mission optimiser to workout the optimal route between starting location and multiple mission destinations. I want this system to be fully automatic and fast so there’s no delay and instant route recalculations as soon as you jump system.
 
"mission optimiser to workout the optimal route between starting location and multiple mission destinations" Had this on a garmin GPS unit working for a cable company years ago. A real time saver. It'll be interesting to see how you work out the logic of it.

Interesting scrn shots. Will these be displayable separately on different screens at the same time?
 
"mission optimiser to workout the optimal route between starting location and multiple mission destinations" Had this on a garmin GPS unit working for a cable company years ago. A real time saver. It'll be interesting to see how you work out the logic of it.
It’s an implementation of the Traveling salesman algorithm. I have it running in a test utility so I’m excited to see it work myself for real when I merge the code base.
Interesting scrn shots. Will these be displayable separately on different screens at the same time?
The design is around a pair of Thrustmaster MFD Cougars overlaying 8” monitors. So yea, they are supposed to be on separate screens.
Nothing stopping the config from arranging the displays on a Single large touch screen monitor though. The cougars are cool though, and I think they add a touch of class to the gaming experience. Love em.
 
So given I have the infrastructure already (been flying DCS with exported MFDs and E:D with StatusDisplay) I would be interested to know if there's been any development?
 
So given I have the infrastructure already (been flying DCS with exported MFDs and E:D with StatusDisplay) I would be interested to know if there's been any development?
Lots!
Added a whole module on commodity searching. Comes in handy when accepting delivery missions and want to route optimise your order of destinations.
Currently in beta testing and very close to release in terms of features. A bit more spit and polish needed on the UI to control the setup and config. These parts are tedious but it has to be done.
Moved the rendering into a dedicated thread so there is clean separation between rendering and database/UI thread.
 
Just found this thread and am super excited. Maybe I missed it up-thread, but will the icon/switch positions be customizable? I'd prefer to save the MFD buttons for functions that aren't mapped to my Warthog HOTAS (though status at a glance of some of them would be pretty cool).

Great project....love the execution so far!
 
Just found this thread and am super excited. Maybe I missed it up-thread, but will the icon/switch positions be customizable? I'd prefer to save the MFD buttons for functions that aren't mapped to my Warthog HOTAS (though status at a glance of some of them would be pretty cool).

Great project....love the execution so far!
There are a range of built-in icons to select from covering quite a range of functions. In theory the icon set is extendable via XML so a creative person can extend the range.
The app comes with a fully integrated utility to arrange the icons and assign key bindings. It would indeed be interesting to see what people come up with!
 
I'm going to be the damp squib in the room. The concept and how it's been implemented looks fantastic and, 5 years ago, I would've loved this. When I want to add to the immersion today, I pop on my HP Reverb and I'm inside my cockpit. I can look at the floating screens, lean over to look out of the window or get up, wonder around and check out the other rooms ( Of course not having actual space legs makes getting around the three levels of the T10 'interesting' ). So I guess my question would be, since the OP is clearly motivated and wants to improve the immersion - would it not fulfill his vision by going VR?
 
I'm going to be the damp squib in the room. The concept and how it's been implemented looks fantastic and, 5 years ago, I would've loved this. When I want to add to the immersion today, I pop on my HP Reverb and I'm inside my cockpit. I can look at the floating screens, lean over to look out of the window or get up, wonder around and check out the other rooms ( Of course not having actual space legs makes getting around the three levels of the T10 'interesting' ). So I guess my question would be, since the OP is clearly motivated and wants to improve the immersion - would it not fulfill his vision by going VR?
Want to donate your VR system .... purely for research you understand, I promise I won’t enjoy myself. 😁
I’d love to try the VR system and write something. Would be truly awesome. But, I don’t think two apps could write to the same VR screen space at the same time. I tried to overlay an OpenGL window onto of Elite but unlike a regular windows window, you can’t set an alpha blend transparency. In light of this I think the VR option wouldn’t work out so well....
 
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