Release EDSY - The ship outfitting tool formerly known as E:D Shipyard; reimagined, redesigned, reborn

I cannot find AX Multi-Cannons in EDSY, am I missing something?
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Edit: Disregard. I just found them.
They're under the heading "EXP - ANTI-XENO", along with the AX Missile Racks.
Any updates on the EDEngineer export? I'm in the process of building several ships and fully engineering some more so this would help a ton! Thanks!
It's still on the list but I haven't had a lot of time for development lately, and it's been awhile since I followed up. The last I recall, I had requested that EDEngineer support identifying blueprints by their official FD API/Journal tokens rather than Coriolis' arbitrary identifiers, but I don't think that's been changed yet.
 
I'm getting a repeating 'a new version available' pop-up on Chrome mobile, both after pressing OK and refreshing the page. Is there anything special I must do?
Clicking OK is supposed to clear the cache so you get all the latest files, but it relies on the forceGet parameter to location.reload() which, I've just read, is supported in Firefox but not Chrome. On desktop you could also use ctrl-F5 to "force refresh", but I'm not sure what the equivalent is on mobile. Is there a browser option to clear cache?
They also seem to be in a different font and/or slightly larger than the existing modules, or do I need to get my eyes tested / more coffee?
Yes, stored modules are written in a different font because I figured people might care about distinguishing uppercase/lowercase letters in their custom saved module names. Stock modules are printed in the game's all-caps font.
 
Exporting a build with the pre-engineered FSD as a target build to Inara shows the FSD as a legacy level 4 (instead of 5) module on Inara. I‘m not sure if the export or Inara is wrong.
 
Exporting a build with the pre-engineered FSD as a target build to Inara shows the FSD as a legacy level 4 (instead of 5) module on Inara. I‘m not sure if the export or Inara is wrong.
That's probably a question for Artie. As far as I can see, the export of that module shows "BlueprintName":"FSD_LongRange", "Level":5.
 
That's probably a question for Artie. As far as I can see, the export of that module shows "BlueprintName":"FSD_LongRange", "Level":5.
Artie noticed the blueprint quality is 0% for the pre-engineered FSD in my export. The default quality for the pre-engineered FSD is “N/A” on EDSY which I didn’t notice. Selecting a blueprint for a module sets the grade to 5 and 100%, didn’t realize the pre-engineered module is different.
 
Clicking OK is supposed to clear the cache so you get all the latest files, but it relies on the forceGet parameter to location.reload() which, I've just read, is supported in Firefox but not Chrome. On desktop you could also use ctrl-F5 to "force refresh", but I'm not sure what the equivalent is on mobile. Is there a browser option to clear cache?

Yes, stored modules are written in a different font because I figured people might care about distinguishing uppercase/lowercase letters in their custom saved module names. Stock modules are printed in the game's all-caps font.
Just wanted you to know that it has fixed itself on Chrome mobile after i left it alone for several days.
 
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