In addition to this, the Event Triggers for VA can also help resolve an unknown state -- if the ship was undocked, and the state of the landing gear was not known through the BOOL we set for that state, we can safely assume that if the ship jumps to Hyperspace or another star, that the gear is most certainly up and the ship is most certainly undocked. There are others that could fall into these categories, and thinking along these lines will net the best results in addition to our own state tracking, and getting state info from EDDI.
Sure.. I use the Jumped event so I can reset my own variables to control left and right panel tabs. But you have set this method to a much higher level.
Can't wait for AVCS4.