CQC CQC: Don't know how things are this imbalanced.

I guess powerups are there to give control points for the player to fight around. Well the problem was solved decades ago in other games with mutators. Private lobbies is also a basic feature for arena games. CQC is loads of fun, but it's really half baked.

As far as balance is concerned, well imp fighter is king in deathmatch, because it's a small and fast hitboxe and synergise with stealth. Add on this a pinch of lagwizardry and you shouldnt be surprised to get hackused. I guess loadout and more varied playstyle could matter more in TDM or CTF.
 
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