Discussion Consistency (and ease) of interface

Do you recall that "Nuke/Nurse" button in the Spitting Image clip of Genesis' "Land of confusion"?

Why is in your ship moving your joystick or pushing a button almost completely unlike in your SRV or in free camera? Does any of the developers own a motorcycle that turns left when you move the steer right or that accelerates when you hit the brakes? It's infuriating. (Oh horror when space-legs comes. Joystick forward is "turn left" and primary fire is "walk").
In my ship when I want to use sensors I use Vulcan neck pinch A to change from combat- to sensormode. In the SRV I have to learn Vulcan neck pinch B.
I think that in the real world these things would be made to look/act the same as to avoid mistakes (like 'scan' Big Ben right off the face of the planet). Unless of course the ship is built by a big evil Company and "free" camera is open source.
Anyway, Switching modes you do on your Personal Suit Interface. Only tool-specific options (ship/SRV/camera) that have no corresponding options on other tools will be assigned different actions by your PSI.

When "twist the joystick" is set to "yaw" in the ship, you can assume it also has to be "yaw" in the camera and on the galaxy map. The SRV has no "yaw", closest would be turning the turret.
When the accelerator/decelerator handle is correctly interpreted as "faster/slower" in your ship and in the SRV, why is it not Forward/Backward in the camera?
Sure sure, everything can be adjusted to taste. And then you switch to PC... or an update screws up all your settings.

Deploying your landing gear using the same button as "boost" is also a stroke of genius (a genius with a stroke). There you are nicely approaching your landing pad and... BOOM! Some operator whining at you about speed limitations and maybe even a fine because at VMax inside a tin can it's very, very very hard to avoid that Beluga.

And please, please, please. Ask the average javascript frontender how to scroll through a list. Someone should be really ashamed the mission board still can't scroll in a decent manner. It's just a matter of passing the right pointer.
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