Boost your graphics performance in Elite Dangerous Odyssey using these simple tricks

I updated yesterday and it appears there are new Nvidia drivers from 28/6 and 23/6. Downloaded but not had a chance to check them out yet.
 
I had an AMD R9 and when I bought a 2080 fir my son I inherited his nVidia 1070.
I have not had a single problem with Odydsey. Only Patch 5 introduced an occasional stutter outside on foot which corrects its self.
move been lucky to enjoy great game play from odyssey - despite the mission bugs right now.

I’d be happy to share the graphics settings XML files with you if you like so you can compare mine with yours in an attempt to discover why your 1080 is under performing compared to a 1070.
my hardware is from 2014/2015 and no plans to upgrade since all games run fine.

Omg this is priceless...! So funny, literal lols. Shame it's the game we play. Or try to :ROFLMAO:
Don't look at it, Marion! Keep your eyes closed!

Source: https://www.youtube.com/watch?v=ND_yAPJsefM
 
I might be old school, but this rollout to me, feels a lot like Dust 514. Remember that old?

EVE players wanted to walk around their ships. What they got was an FPS they didn't ask for, and the inability to walk around in said ships. Ultimately, it met it's demise a few years later in 2016 admist mixed reviews, and poor implementation. Players left, and now no one wants to walk around in ships anyway loool :)

I hope FDev succeeds. I do. The natural progression from being able to walk would certainly have led to leg-based combat.

What I don't get, is why they didn't start small, and first grant folks "you can now walk around inside your ship", then later implement combat. I think a very large number of folks wanted, and expected that option to manifest sooner rather than later. I did.

This all feels like they bit off more than they can chew. Do I play Odyssey's first person shooter when I want to get that gun-in-hand fix? Or do I drop into another game which is ...way... better at FPS... Seriously, I hate Destiny. With a passion. I mean, guys... I 'expletives' really hate it. But that game's gun mechanics are amazing. The frame rates are smooth. The image quality is good. I hate everything else about it. ...there are a lot of games that do FPS better. FDev has quite the challenge ahead of them if they wish to compete for my time in their FPS game. I admire the ambition! Nothing would please me more than a marriage of all my favorite games!

Odyssey's FPS isn't smooth. Looks nothing like other FPS games. No Story. Sadly then, whats the point?

I would have reserved my judgment in this regard, if it was not for FDev releasing the game in this state for which I feel tricked into paying for. It's not fun. Please fix. (Reads Minimum System requirements... oh, hah. Got that covered. Wait... the hell is this 20fps crap?!)
 
What I don't get, is why they didn't start small, and first grant folks "you can now walk around inside your ship", then later implement combat. I think a very large number of folks wanted, and expected that option to manifest sooner rather than later. I did.
Because of sizes...for example to scan 5 flowers on planet u need to get out/in at least 15 times, 10s per run of Anaconda = 300s = + 5 mins on those in ship walks. While scan itself takes 20s.
SWTOR 1.0 had that - move to hangar, board ship, fly there, exit ship, exit hangar... that thing was making angry everybody, so in 2.0 it had payed teleports.
Now in 6.xx it has just map - open map & click and be teleported.
Ship's walks are fun for a week.
 
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Because of sizes...for example to scan 5 flowers on planet u need to get out/in at least 15 times, 10s per run of Anaconda = 300s = + 5 mins on those in ship walks. While scan itself takes 20s.
SWTOR 1.0 had that - move to hangar, board ship, fly there, exit ship, exit hangar... that thing was making angry everybody, so in 2.0 it had payed teleports.
Now in 6.xx it has just map - open map & click and be teleported.
Ship's walks are fun for a week.
I totally agree. I would enjoy walking around in my ship for... meh, juuuust long enough to explorer it and see a bunch of control panels that don't do anything. And immediately asked for/use the insta-leave option.
 
Even on the login screen, the performance (or resource usage) of Odyssey vs Horizons is telling... FPS is capped at 120 and of course, on the main menu, FPS shouldn't be an issue, which it isn't here, but the rest does highlight how much more demanding it is, even just on this screen.

I loaded in and left it on the menu screen for 5 mins, for both. Identical graphics settings and new settings in Odyssey as defaults.

6twiigd.png

Odyssey does look better though.

Note, I realise there are volumetric effects shown on the left in odyssey, they exist in horizons too, above the ship and to the right etc, but less dense and my screenshot doesn't really show it, its there though and is visible in motion. Everything is set to ultra in both.


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What I don't get, is why they didn't start small, and first grant folks "you can now walk around inside your ship", then later implement combat. I think a very large number of folks wanted, and expected that option to manifest sooner rather than later. I did.

Maybe I'm imagining it, but I have this memory of something from FDev. Maybe it was a video, maybe a forum post, but it was discussing space legs. The gist was: first we would walk around ships. Then we'd walk around stations... and eventually we'd land on earth-like worlds and go hunting.

So I feel like at some point somebody understood the steps. It's a shame that plan wasn't stuck to.
 
Maybe I'm imagining it, but I have this memory of something from FDev. Maybe it was a video, maybe a forum post, but it was discussing space legs. The gist was: first we would walk around ships. Then we'd walk around stations... and eventually we'd land on earth-like worlds and go hunting.

So I feel like at some point somebody understood the steps. It's a shame that plan wasn't stuck to.
It's generally widely known by the core community that many of the heavy-hitter game designers that were present in the early days of Elite Dangerous development have long since left, and have largely been replaced by what are essentially interns learning game dev on company hours.
 
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