trigger

  1. BlackBearFTW

    Motion sensor that activates on guest walking by.

    I would like to see the addition of motion sensors, They would just work like coaster triggers, but instead of the coaster triggering it, guest will when they walk by. The motion sensor lets you activate anything that you could also be triggered by coasters: Screens, fireworks, audio...
  2. [VR] Goooost

    Third trigger

    Every time I think about maybe running more than two weapon types on my ships I remember that to selectively fire one of them while continuing to fire the other ones I have to get weird with the fire groups and use the fire group switch button as a third trigger, or run one of the weapon types...
  3. Sire_Yensid

    Fireworks and light show ~ Planco Illumination

    Heyo ! I created this a few months ago, it took me more than 100h to put together, it's a light and firework show over Sleeping Beauty's castle based on Disney Illumination Steam workshop
  4. Pixelated Sparkster

    Buildings & Attractions Checkpoints and Triggers in our tours.

    I was thinking how cool it would be if we could apply checkpoints and triggers to our tours. They will be placeable on our tour path that would affect the duration and experience of the tour. One checkpoint that comes to mind is a simple pause. You could place these in paths you would like the...
  5. Schembri

    Question on Influence Match Trigger and Pending State

    Hi, finally the BGS forum! Got two questions for which I have not found an answer yet after going through a couple of guides. 1) when we say "match the influence to trigger a conflict state" - how close should that be 1%, or an exact match (0.1%), or some other value? 2) Once a state goes...
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