hardpoint

  1. T

    Nuclear Warhead Launcher

    This would be at the very least a Class 3-4 (Large-Huge) hardpoint costing several million credits. Additionally, you would have to have a permit to posses one. These permits would be issued by superpowers once you had achieved a certain rank. This hardpoint would carry at most three pieces of...
  2. L

    PULSE WAVE ANALYZER

    I don’t know what happened during the last bug fix, but the pulse wave analyzer is so broken it hurts. It won’t highlight most/sometimes all asteroids until you are under a kilometre away. This bug makes deep core mining nearly impossible and I find myself spending over a week searching asteroid...
  3. FocusedSteel384

    could not deploy weapons on multiple attempts after submitting to an interdiction

    I was interdicted by a player 4 times and submitted twice. I am not sure what the issue was but I was able to deploy my hard points but was unable to switch to my weapons" change fire groups" leaving me the only choice but to run. After i left i tested it and i was able to deploy my weapons and...
  4. GN_Abbude

    could give us a Multicannon AX size 4 for use on our larger ships.

    lately I've been trying to get a lot closer to Anti-thargoid activities, i killed my first thargoid interceptor this year, and I really enjoyed using the multicannons. What I find strange and even ugly sometimes is the fact that a lot of the ships I would like to use in this activity have much...
  5. TheOriginalB

    AX Request: Small Flak Launcher

    I'd love to see a small flak launcher added to the game (in addition to the medium-sized one that already exists.) Currently, the requirement for just about all AX-related activities requires medium and large hardpoints, which makes using smaller ships (with the exception of the Imperial...
  6. Chancer

    Type 7 - Using all of its Hardpoints

    The type seven currently has 4 small hardpoints, most of which don't see much use as it is a relatively vulnerable (if surprisingly maneuverable) trade vessel. The recent changes have given it a much stronger role than previous to the point where I bought one and have fitted it for exploration...
  7. Valen Zendaris

    Proposal for More Versatile Outfitting (No Engineering!)

    Summary: This proposal is about the principle of converting hardpoint slots to optional internal module slots. This allows an increase in the number of optional internals a ship can carry (= versatility/functionality), at the cost of firepower. Example of conversion rates: Small Hardpoint =...
  8. R

    Ships Hardpoints loadout Chieftain

    Alright, so I just bought my Chieftain and want to mess around with the options for hardpoint loadouts. I would like to hear what are you guys trying out? I am currently running with 1 Large Beam Laser 1 Large Multicannon 1 Medium Beam Laser 3 small multicannons I tried to go for a 1/2...
Top Bottom